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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-10-04 12:21:31 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-10-04 12:21:31 +0000
commitf7dc52138f8412bc2f041657f674a5d135e6bdfc (patch)
treed80bd1be89e1688e1bf2a7a80e475249ba303b0a /crawl-ref/source/player.cc
parentb2fa14e4db341fa5ce4c283bec0f6b217ca2347f (diff)
downloadcrawl-ref-f7dc52138f8412bc2f041657f674a5d135e6bdfc.tar.gz
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Implement 1853872: Limit travel exclusions to LOS.
This was done by adding env_show_grid as a property to all exclusions. losight() is currently called if an exclusion is set, when changing levels/restarting the game and at a vitrification event (in all of the latter cases for all exclusions on the level). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7121 c06c8d41-db1a-0410-9941-cceddc491573
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