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authorRobert Vollmert <rvollmert@gmx.net>2009-11-09 22:44:43 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-09 23:21:41 +0100
commitf8d69cbe96b1bcb39b90554800a60d99c0a596f7 (patch)
tree331391fc0aac88b357e8a6fae173cb08c380fa98 /crawl-ref/source/player.cc
parent4faab1b80eaf21e1e12c41316d596fb5be45e79d (diff)
downloadcrawl-ref-f8d69cbe96b1bcb39b90554800a60d99c0a596f7.tar.gz
crawl-ref-f8d69cbe96b1bcb39b90554800a60d99c0a596f7.zip
Remove option draw_it from viewwindow.
The only use was just removed. Also move the draw check closer to where it's used.
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index e48b4a5422..379e9cb751 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -165,7 +165,7 @@ bool move_player_to_grid( const coord_def& p, bool stepped, bool allow_shift,
if (trap_def* ptrap = find_trap(p))
ptrap->reveal();
- viewwindow(true, false);
+ viewwindow(false);
mprf(MSGCH_WARN,
"Wait a moment, %s! Do you really want to step there?",
@@ -295,7 +295,7 @@ bool move_player_to_grid( const coord_def& p, bool stepped, bool allow_shift,
// Have to move now so fall_into_a_pool will work.
you.moveto(p);
- viewwindow( true, false );
+ viewwindow(false);
// If true, we were shifted and so we're done.
if (fall_into_a_pool( entry, allow_shift, new_grid ))
@@ -330,7 +330,7 @@ bool move_player_to_grid( const coord_def& p, bool stepped, bool allow_shift,
init_player_doll();
#endif
- viewwindow(true, false);
+ viewwindow(false);
// Other Effects:
// Clouds -- do we need this? (always seems to double up with acr.cc call)
@@ -7067,7 +7067,7 @@ void player::put_to_sleep(int)
stop_delay();
flash_colour = DARKGREY;
- viewwindow(true, false);
+ viewwindow(false);
// Do this *after* redrawing the view, or viewwindow() will no-op.
duration[DUR_SLEEP] = 3 + random2avg(5, 2);
@@ -7080,7 +7080,7 @@ void player::awake()
duration[DUR_SLEEP] = 0;
mpr("You wake up.");
this->flash_colour = BLACK;
- viewwindow(true, false);
+ viewwindow(false);
}
void player::check_awaken(int disturbance)