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author | Adam Borowski <kilobyte@angband.pl> | 2009-12-29 13:38:36 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2009-12-29 14:23:50 +0100 |
commit | 3f8334b021c123a371f0dfe8062c3a84eebba673 (patch) | |
tree | 7053abb388e3464328b75792d267513bc3c9ab0b /crawl-ref/source/player.h | |
parent | 8657d1a1b6f40b7da7e970ca6e0082d04f0d1802 (diff) | |
download | crawl-ref-3f8334b021c123a371f0dfe8062c3a84eebba673.tar.gz crawl-ref-3f8334b021c123a371f0dfe8062c3a84eebba673.zip |
Make clarity allow intentional berserk.
Unknown potions of rage override it as well. This is a debatable thing,
but since other sources of involuntary berserk are caused by "being angry",
it makes sense a drug is not affected by merely being calm.
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r-- | crawl-ref/source/player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index ee34bd703e..c1a3c62b29 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -414,7 +414,7 @@ public: void attacking(actor *other); bool can_go_berserk() const; - bool can_go_berserk(bool verbose, bool no_clarity = false) const; + bool can_go_berserk(bool intentional) const; void go_berserk(bool intentional); bool berserk() const; bool can_mutate() const; |