summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/player.h
diff options
context:
space:
mode:
authorAdam Borowski <kilobyte@angband.pl>2009-12-29 13:38:36 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-12-29 14:23:50 +0100
commit3f8334b021c123a371f0dfe8062c3a84eebba673 (patch)
tree7053abb388e3464328b75792d267513bc3c9ab0b /crawl-ref/source/player.h
parent8657d1a1b6f40b7da7e970ca6e0082d04f0d1802 (diff)
downloadcrawl-ref-3f8334b021c123a371f0dfe8062c3a84eebba673.tar.gz
crawl-ref-3f8334b021c123a371f0dfe8062c3a84eebba673.zip
Make clarity allow intentional berserk.
Unknown potions of rage override it as well. This is a debatable thing, but since other sources of involuntary berserk are caused by "being angry", it makes sense a drug is not affected by merely being calm.
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r--crawl-ref/source/player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index ee34bd703e..c1a3c62b29 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -414,7 +414,7 @@ public:
void attacking(actor *other);
bool can_go_berserk() const;
- bool can_go_berserk(bool verbose, bool no_clarity = false) const;
+ bool can_go_berserk(bool intentional) const;
void go_berserk(bool intentional);
bool berserk() const;
bool can_mutate() const;