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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-08 04:56:38 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-08 04:56:38 +0000
commitd5f262eb187ed2a96b0216103210c8ba8057d59c (patch)
tree09a1c4a988f7f515d2c35a1092ba427784b20cc6 /crawl-ref/source/randart.h
parenteff7b910f0081718d468b2158cbc18f4ede83ddb (diff)
downloadcrawl-ref-d5f262eb187ed2a96b0216103210c8ba8057d59c.tar.gz
crawl-ref-d5f262eb187ed2a96b0216103210c8ba8057d59c.zip
Since fixed artefacts are going to be folded into unrandarts, and unrandarts
have already become almost identical to randarts, change "randart" to "artefact" everywhere except for things that deal exclusively with randarts. Artefact related files will be renamed later. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9921 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/randart.h')
-rw-r--r--crawl-ref/source/randart.h57
1 files changed, 29 insertions, 28 deletions
diff --git a/crawl-ref/source/randart.h b/crawl-ref/source/randart.h
index cdc65e57c6..d939607de0 100644
--- a/crawl-ref/source/randart.h
+++ b/crawl-ref/source/randart.h
@@ -14,7 +14,7 @@
// used in files.cc, newgame.cc, randart.cc {dlb}
#define NO_UNRANDARTS 59
-#define RA_PROPERTIES RAP_NUM_PROPERTIES
+#define RA_PROPERTIES ARTP_NUM_PROPERTIES
// Reserving the upper bits for later expansion/versioning.
#define RANDART_SEED_MASK 0x00ffffff
@@ -39,8 +39,8 @@ std::string get_artefact_name( const item_def &item );
/* ***********************************************************************
* called from: spl-book
* *********************************************************************** */
-void set_randart_name( item_def &item, const std::string &name );
-void set_randart_appearance( item_def &item, const std::string &appear );
+void set_artefact_name( item_def &item, const std::string &name );
+void set_artefact_appearance( item_def &item, const std::string &appear );
/* ***********************************************************************
* called from: effects
@@ -59,36 +59,37 @@ bool does_unrandart_exist(int whun);
* *********************************************************************** */
int find_okay_unrandart(unsigned char aclass, unsigned char atype = OBJ_RANDOM);
-typedef FixedVector< int, RA_PROPERTIES > randart_properties_t;
-typedef FixedVector< bool, RA_PROPERTIES > randart_known_props_t;
+typedef FixedVector< int, RA_PROPERTIES > artefact_properties_t;
+typedef FixedVector< bool, RA_PROPERTIES > artefact_known_props_t;
/* ***********************************************************************
* called from: describe - fight - it_use2 - item_use - player
* *********************************************************************** */
-void randart_desc_properties( const item_def &item,
- randart_properties_t &proprt,
- randart_known_props_t &known,
- bool force_fake_props = false);
+void artefact_desc_properties( const item_def &item,
+ artefact_properties_t &proprt,
+ artefact_known_props_t &known,
+ bool force_fake_props = false);
-void randart_wpn_properties( const item_def &item,
- randart_properties_t &proprt,
- randart_known_props_t &known );
+void artefact_wpn_properties( const item_def &item,
+ artefact_properties_t &proprt,
+ artefact_known_props_t &known );
-void randart_wpn_properties( const item_def &item,
- randart_properties_t &proprt );
+void artefact_wpn_properties( const item_def &item,
+ artefact_properties_t &proprt );
-int randart_wpn_property( const item_def &item, randart_prop_type prop,
- bool &known );
+int artefact_wpn_property( const item_def &item, artefact_prop_type prop,
+ bool &known );
-int randart_wpn_property( const item_def &item, randart_prop_type prop );
+int artefact_wpn_property( const item_def &item, artefact_prop_type prop );
-int randart_known_wpn_property( const item_def &item, randart_prop_type prop );
+int artefact_known_wpn_property( const item_def &item,
+ artefact_prop_type prop );
-int randart_wpn_num_props( const item_def &item );
-int randart_wpn_num_props( const randart_properties_t &proprt );
+int artefact_wpn_num_props( const item_def &item );
+int artefact_wpn_num_props( const artefact_properties_t &proprt );
-void randart_wpn_learn_prop( item_def &item, randart_prop_type prop );
-bool randart_wpn_known_prop( const item_def &item, randart_prop_type prop );
+void artefact_wpn_learn_prop( item_def &item, artefact_prop_type prop );
+bool artefact_wpn_known_prop( const item_def &item, artefact_prop_type prop );
/* ***********************************************************************
* called from: dungeon
@@ -103,7 +104,7 @@ bool make_item_unrandart( item_def &item, int unrand_index );
* called from: randart - debug
* *********************************************************************** */
bool randart_is_bad( const item_def &item );
-bool randart_is_bad( const item_def &item, randart_properties_t &proprt );
+bool randart_is_bad( const item_def &item, artefact_properties_t &proprt );
/* ***********************************************************************
* called from: files - newgame
@@ -119,11 +120,11 @@ int find_unrandart_index(const item_def &item);
/* ***********************************************************************
* called from: debug
* *********************************************************************** */
-void randart_set_properties( item_def &item,
- randart_properties_t &proprt );
-void randart_set_property( item_def &item,
- randart_prop_type prop,
- int val );
+void artefact_set_properties( item_def &item,
+ artefact_properties_t &proprt );
+void artefact_set_property( item_def &item,
+ artefact_prop_type prop,
+ int val );
/* ***********************************************************************
* called from: mapdef