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-rw-r--r--crawl-ref/source/randart.h57
1 files changed, 29 insertions, 28 deletions
diff --git a/crawl-ref/source/randart.h b/crawl-ref/source/randart.h
index cdc65e57c6..d939607de0 100644
--- a/crawl-ref/source/randart.h
+++ b/crawl-ref/source/randart.h
@@ -14,7 +14,7 @@
// used in files.cc, newgame.cc, randart.cc {dlb}
#define NO_UNRANDARTS 59
-#define RA_PROPERTIES RAP_NUM_PROPERTIES
+#define RA_PROPERTIES ARTP_NUM_PROPERTIES
// Reserving the upper bits for later expansion/versioning.
#define RANDART_SEED_MASK 0x00ffffff
@@ -39,8 +39,8 @@ std::string get_artefact_name( const item_def &item );
/* ***********************************************************************
* called from: spl-book
* *********************************************************************** */
-void set_randart_name( item_def &item, const std::string &name );
-void set_randart_appearance( item_def &item, const std::string &appear );
+void set_artefact_name( item_def &item, const std::string &name );
+void set_artefact_appearance( item_def &item, const std::string &appear );
/* ***********************************************************************
* called from: effects
@@ -59,36 +59,37 @@ bool does_unrandart_exist(int whun);
* *********************************************************************** */
int find_okay_unrandart(unsigned char aclass, unsigned char atype = OBJ_RANDOM);
-typedef FixedVector< int, RA_PROPERTIES > randart_properties_t;
-typedef FixedVector< bool, RA_PROPERTIES > randart_known_props_t;
+typedef FixedVector< int, RA_PROPERTIES > artefact_properties_t;
+typedef FixedVector< bool, RA_PROPERTIES > artefact_known_props_t;
/* ***********************************************************************
* called from: describe - fight - it_use2 - item_use - player
* *********************************************************************** */
-void randart_desc_properties( const item_def &item,
- randart_properties_t &proprt,
- randart_known_props_t &known,
- bool force_fake_props = false);
+void artefact_desc_properties( const item_def &item,
+ artefact_properties_t &proprt,
+ artefact_known_props_t &known,
+ bool force_fake_props = false);
-void randart_wpn_properties( const item_def &item,
- randart_properties_t &proprt,
- randart_known_props_t &known );
+void artefact_wpn_properties( const item_def &item,
+ artefact_properties_t &proprt,
+ artefact_known_props_t &known );
-void randart_wpn_properties( const item_def &item,
- randart_properties_t &proprt );
+void artefact_wpn_properties( const item_def &item,
+ artefact_properties_t &proprt );
-int randart_wpn_property( const item_def &item, randart_prop_type prop,
- bool &known );
+int artefact_wpn_property( const item_def &item, artefact_prop_type prop,
+ bool &known );
-int randart_wpn_property( const item_def &item, randart_prop_type prop );
+int artefact_wpn_property( const item_def &item, artefact_prop_type prop );
-int randart_known_wpn_property( const item_def &item, randart_prop_type prop );
+int artefact_known_wpn_property( const item_def &item,
+ artefact_prop_type prop );
-int randart_wpn_num_props( const item_def &item );
-int randart_wpn_num_props( const randart_properties_t &proprt );
+int artefact_wpn_num_props( const item_def &item );
+int artefact_wpn_num_props( const artefact_properties_t &proprt );
-void randart_wpn_learn_prop( item_def &item, randart_prop_type prop );
-bool randart_wpn_known_prop( const item_def &item, randart_prop_type prop );
+void artefact_wpn_learn_prop( item_def &item, artefact_prop_type prop );
+bool artefact_wpn_known_prop( const item_def &item, artefact_prop_type prop );
/* ***********************************************************************
* called from: dungeon
@@ -103,7 +104,7 @@ bool make_item_unrandart( item_def &item, int unrand_index );
* called from: randart - debug
* *********************************************************************** */
bool randart_is_bad( const item_def &item );
-bool randart_is_bad( const item_def &item, randart_properties_t &proprt );
+bool randart_is_bad( const item_def &item, artefact_properties_t &proprt );
/* ***********************************************************************
* called from: files - newgame
@@ -119,11 +120,11 @@ int find_unrandart_index(const item_def &item);
/* ***********************************************************************
* called from: debug
* *********************************************************************** */
-void randart_set_properties( item_def &item,
- randart_properties_t &proprt );
-void randart_set_property( item_def &item,
- randart_prop_type prop,
- int val );
+void artefact_set_properties( item_def &item,
+ artefact_properties_t &proprt );
+void artefact_set_property( item_def &item,
+ artefact_prop_type prop,
+ int val );
/* ***********************************************************************
* called from: mapdef