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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-25 20:59:40 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-25 20:59:40 +0000 |
commit | 048093d6df17f7a9d57c3de999f8d2b71289bc19 (patch) | |
tree | 9c7f7d042acd02a812d0da4e234374712d8846cb /crawl-ref/source/rltiles/dc-dngn.txt | |
parent | cc56c117f13850eb30bb09303acea9040ebfc0f9 (diff) | |
download | crawl-ref-048093d6df17f7a9d57c3de999f8d2b71289bc19.tar.gz crawl-ref-048093d6df17f7a9d57c3de999f8d2b71289bc19.zip |
Add more semi-animations to the dungeon. This just means that some tiles
with 2 or more variants get a random one whenever the buffer is
refilled. Right now the following tiles are variable like that:
* Item: orb of Zot (should be the only animated item in the game)
* Features: portal, abyssal exit, altars to Xom/Makhleb, lava
I also added tiles for the crystal spear (nice) and the ratskin cloak
(abysmal). I also tidied up the tiles some more.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10043 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/rltiles/dc-dngn.txt')
-rw-r--r-- | crawl-ref/source/rltiles/dc-dngn.txt | 66 |
1 files changed, 42 insertions, 24 deletions
diff --git a/crawl-ref/source/rltiles/dc-dngn.txt b/crawl-ref/source/rltiles/dc-dngn.txt index aaefdab206..2ee6b70836 100644 --- a/crawl-ref/source/rltiles/dc-dngn.txt +++ b/crawl-ref/source/rltiles/dc-dngn.txt @@ -6,6 +6,8 @@ dngn_unseen DNGN_UNSEEN +# Multiple tile definitions are STATIC, that is they may change between +# saves but are otherwise fixed. wall/brick_brown0 WALL_NORMAL wall/brick_brown1 wall/brick_brown2 @@ -180,11 +182,11 @@ floor/rough_red3 floor/floor_sand_stone0 FLOOR_SAND_STONE floor/floor_sand_stone1 floor/floor_sand_stone2 -floor/floor_sand_stone3 -floor/floor_sand_stone4 -floor/floor_sand_stone5 -floor/floor_sand_stone6 -floor/floor_sand_stone7 +floor/floor_sand_stone3 +floor/floor_sand_stone4 +floor/floor_sand_stone5 +floor/floor_sand_stone6 +floor/floor_sand_stone7 wall/wall_yellow_rock0 WALL_YELLOW_ROCK wall/wall_yellow_rock1 @@ -206,7 +208,7 @@ floor/grass1 floor/grass2 floor/grass_n HALO_GRASS -floor/grass_ne +floor/grass_ne floor/grass_e floor/grass_se floor/grass_s @@ -301,7 +303,7 @@ floor/dirt1 floor/dirt2 floor/dirt_n HALO_DIRT -floor/dirt_ne +floor/dirt_ne floor/dirt_e floor/dirt_se floor/dirt_s @@ -310,17 +312,6 @@ floor/dirt_w floor/dirt_nw floor/dirt_full -floor/lava0 DNGN_LAVA -floor/lava1 -floor/lava2 -floor/lava3 -dngn_deep_water DNGN_DEEP_WATER -dngn_shallow_water DNGN_SHALLOW_WATER -dngn_shallow_water_disturbance DNGN_SHALLOW_WATER_DISTURBANCE -dngn_deep_water_murky DNGN_DEEP_WATER_MURKY -dngn_shallow_water_murky DNGN_SHALLOW_WATER_MURKY -dngn_shallow_water_murky_disturbance DNGN_SHALLOW_WATER_MURKY_DISTURBANCE - wall/stone2_gray0 DNGN_STONE_WALL wall/stone2_gray1 wall/stone2_gray2 @@ -342,9 +333,6 @@ gate_open_right DNGN_GATE_OPEN_RIGHT dngn_orcish_idol DNGN_ORCISH_IDOL dngn_granite_statue DNGN_GRANITE_STATUE -%rim 1 -dngn_enter_hell DNGN_ENTER_HELL -%rim 0 dngn_branch_stairs DNGN_BRANCH_STAIRS dngn_trap_dart DNGN_TRAP_DART dngn_trap_arrow DNGN_TRAP_ARROW @@ -381,6 +369,22 @@ shop_potions SHOP_POTIONS dngn_abandoned_shop DNGN_ABANDONED_SHOP %sdir dc-dngn +## from here on multiple tile definitions are CHANGEABLE, i.e. they may +## change from turn to turn +floor/lava0 DNGN_LAVA +floor/lava1 +floor/lava2 +floor/lava3 +dngn_deep_water DNGN_DEEP_WATER +dngn_shallow_water DNGN_SHALLOW_WATER +dngn_shallow_water_disturbance DNGN_SHALLOW_WATER_DISTURBANCE +dngn_deep_water_murky DNGN_DEEP_WATER_MURKY +dngn_shallow_water_murky DNGN_SHALLOW_WATER_MURKY +dngn_shallow_water_murky_disturbance DNGN_SHALLOW_WATER_MURKY_DISTURBANCE + +%rim 1 +dngn_enter_hell DNGN_ENTER_HELL +%rim 0 dngn_enter_labyrinth DNGN_ENTER_LABYRINTH dngn_enter_dis DNGN_ENTER_DIS dngn_enter_gehenna DNGN_ENTER_GEHENNA @@ -389,11 +393,14 @@ dngn_enter_tartarus DNGN_ENTER_TARTARUS dngn_enter_abyss DNGN_ENTER_ABYSS dngn_exit DNGN_EXIT_ABYSS +dngn_exit_flickering dngn_stone_arch DNGN_STONE_ARCH dngn_enter_pandemonium DNGN_ENTER_PANDEMONIUM dngn_portal DNGN_PORTAL +dngn_portal_rotated dngn_exit DNGN_EXIT_PANDEMONIUM +dngn_exit_flickering %rim 1 dngn_transit_pandemonium DNGN_TRANSIT_PANDEMONIUM %rim 0 @@ -401,28 +408,39 @@ dngn_enter DNGN_ENTER %rim 1 dngn_return DNGN_RETURN %rim 0 + +%sdir dc-dngn/altars dngn_altar_zin DNGN_ALTAR_ZIN dngn_altar_shining_one DNGN_ALTAR_SHINING_ONE dngn_altar_kikubaaqudgha DNGN_ALTAR_KIKUBAAQUDGHA dngn_altar_yredelemnul DNGN_ALTAR_YREDELEMNUL -dngn_altar_xom DNGN_ALTAR_XOM +dngn_altar_xom_blue DNGN_ALTAR_XOM +dngn_altar_xom_green +dngn_altar_xom_pink +dngn_altar_xom_red +dngn_altar_xom_turquoise +dngn_altar_xom_yellow dngn_altar_vehumet DNGN_ALTAR_VEHUMET dngn_altar_okawaru DNGN_ALTAR_OKAWARU dngn_altar_makhleb DNGN_ALTAR_MAKHLEB +dngn_altar_makhleb_flipped dngn_altar_sif_muna DNGN_ALTAR_SIF_MUNA dngn_altar_trog DNGN_ALTAR_TROG dngn_altar_nemelex_xobeh DNGN_ALTAR_NEMELEX_XOBEH dngn_altar_elyvilon DNGN_ALTAR_ELYVILON dngn_altar_lugonu DNGN_ALTAR_LUGONU dngn_altar_beogh DNGN_ALTAR_BEOGH + +%sdir dc-dngn dngn_blue_fountain DNGN_BLUE_FOUNTAIN dngn_sparkling_fountain DNGN_SPARKLING_FOUNTAIN dngn_blood_fountain DNGN_BLOOD_FOUNTAIN dngn_dry_fountain DNGN_DRY_FOUNTAIN -## Miscellaneous entries that get drawn on the background +## Miscellaneous entries that get drawn on the background. +## Flavour is fixed again. dc-misc/blood_red BLOOD -dc-misc/blood_red1 +dc-misc/blood_red1 dc-misc/blood_red2 dc-misc/blood_red3 dc-misc/blood_red4 |