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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-25 20:59:40 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-25 20:59:40 +0000
commit048093d6df17f7a9d57c3de999f8d2b71289bc19 (patch)
tree9c7f7d042acd02a812d0da4e234374712d8846cb /crawl-ref/source/rltiles/dc-dngn.txt
parentcc56c117f13850eb30bb09303acea9040ebfc0f9 (diff)
downloadcrawl-ref-048093d6df17f7a9d57c3de999f8d2b71289bc19.tar.gz
crawl-ref-048093d6df17f7a9d57c3de999f8d2b71289bc19.zip
Add more semi-animations to the dungeon. This just means that some tiles
with 2 or more variants get a random one whenever the buffer is refilled. Right now the following tiles are variable like that: * Item: orb of Zot (should be the only animated item in the game) * Features: portal, abyssal exit, altars to Xom/Makhleb, lava I also added tiles for the crystal spear (nice) and the ratskin cloak (abysmal). I also tidied up the tiles some more. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10043 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/rltiles/dc-dngn.txt')
-rw-r--r--crawl-ref/source/rltiles/dc-dngn.txt66
1 files changed, 42 insertions, 24 deletions
diff --git a/crawl-ref/source/rltiles/dc-dngn.txt b/crawl-ref/source/rltiles/dc-dngn.txt
index aaefdab206..2ee6b70836 100644
--- a/crawl-ref/source/rltiles/dc-dngn.txt
+++ b/crawl-ref/source/rltiles/dc-dngn.txt
@@ -6,6 +6,8 @@
dngn_unseen DNGN_UNSEEN
+# Multiple tile definitions are STATIC, that is they may change between
+# saves but are otherwise fixed.
wall/brick_brown0 WALL_NORMAL
wall/brick_brown1
wall/brick_brown2
@@ -180,11 +182,11 @@ floor/rough_red3
floor/floor_sand_stone0 FLOOR_SAND_STONE
floor/floor_sand_stone1
floor/floor_sand_stone2
-floor/floor_sand_stone3
-floor/floor_sand_stone4
-floor/floor_sand_stone5
-floor/floor_sand_stone6
-floor/floor_sand_stone7
+floor/floor_sand_stone3
+floor/floor_sand_stone4
+floor/floor_sand_stone5
+floor/floor_sand_stone6
+floor/floor_sand_stone7
wall/wall_yellow_rock0 WALL_YELLOW_ROCK
wall/wall_yellow_rock1
@@ -206,7 +208,7 @@ floor/grass1
floor/grass2
floor/grass_n HALO_GRASS
-floor/grass_ne
+floor/grass_ne
floor/grass_e
floor/grass_se
floor/grass_s
@@ -301,7 +303,7 @@ floor/dirt1
floor/dirt2
floor/dirt_n HALO_DIRT
-floor/dirt_ne
+floor/dirt_ne
floor/dirt_e
floor/dirt_se
floor/dirt_s
@@ -310,17 +312,6 @@ floor/dirt_w
floor/dirt_nw
floor/dirt_full
-floor/lava0 DNGN_LAVA
-floor/lava1
-floor/lava2
-floor/lava3
-dngn_deep_water DNGN_DEEP_WATER
-dngn_shallow_water DNGN_SHALLOW_WATER
-dngn_shallow_water_disturbance DNGN_SHALLOW_WATER_DISTURBANCE
-dngn_deep_water_murky DNGN_DEEP_WATER_MURKY
-dngn_shallow_water_murky DNGN_SHALLOW_WATER_MURKY
-dngn_shallow_water_murky_disturbance DNGN_SHALLOW_WATER_MURKY_DISTURBANCE
-
wall/stone2_gray0 DNGN_STONE_WALL
wall/stone2_gray1
wall/stone2_gray2
@@ -342,9 +333,6 @@ gate_open_right DNGN_GATE_OPEN_RIGHT
dngn_orcish_idol DNGN_ORCISH_IDOL
dngn_granite_statue DNGN_GRANITE_STATUE
-%rim 1
-dngn_enter_hell DNGN_ENTER_HELL
-%rim 0
dngn_branch_stairs DNGN_BRANCH_STAIRS
dngn_trap_dart DNGN_TRAP_DART
dngn_trap_arrow DNGN_TRAP_ARROW
@@ -381,6 +369,22 @@ shop_potions SHOP_POTIONS
dngn_abandoned_shop DNGN_ABANDONED_SHOP
%sdir dc-dngn
+## from here on multiple tile definitions are CHANGEABLE, i.e. they may
+## change from turn to turn
+floor/lava0 DNGN_LAVA
+floor/lava1
+floor/lava2
+floor/lava3
+dngn_deep_water DNGN_DEEP_WATER
+dngn_shallow_water DNGN_SHALLOW_WATER
+dngn_shallow_water_disturbance DNGN_SHALLOW_WATER_DISTURBANCE
+dngn_deep_water_murky DNGN_DEEP_WATER_MURKY
+dngn_shallow_water_murky DNGN_SHALLOW_WATER_MURKY
+dngn_shallow_water_murky_disturbance DNGN_SHALLOW_WATER_MURKY_DISTURBANCE
+
+%rim 1
+dngn_enter_hell DNGN_ENTER_HELL
+%rim 0
dngn_enter_labyrinth DNGN_ENTER_LABYRINTH
dngn_enter_dis DNGN_ENTER_DIS
dngn_enter_gehenna DNGN_ENTER_GEHENNA
@@ -389,11 +393,14 @@ dngn_enter_tartarus DNGN_ENTER_TARTARUS
dngn_enter_abyss DNGN_ENTER_ABYSS
dngn_exit DNGN_EXIT_ABYSS
+dngn_exit_flickering
dngn_stone_arch DNGN_STONE_ARCH
dngn_enter_pandemonium DNGN_ENTER_PANDEMONIUM
dngn_portal DNGN_PORTAL
+dngn_portal_rotated
dngn_exit DNGN_EXIT_PANDEMONIUM
+dngn_exit_flickering
%rim 1
dngn_transit_pandemonium DNGN_TRANSIT_PANDEMONIUM
%rim 0
@@ -401,28 +408,39 @@ dngn_enter DNGN_ENTER
%rim 1
dngn_return DNGN_RETURN
%rim 0
+
+%sdir dc-dngn/altars
dngn_altar_zin DNGN_ALTAR_ZIN
dngn_altar_shining_one DNGN_ALTAR_SHINING_ONE
dngn_altar_kikubaaqudgha DNGN_ALTAR_KIKUBAAQUDGHA
dngn_altar_yredelemnul DNGN_ALTAR_YREDELEMNUL
-dngn_altar_xom DNGN_ALTAR_XOM
+dngn_altar_xom_blue DNGN_ALTAR_XOM
+dngn_altar_xom_green
+dngn_altar_xom_pink
+dngn_altar_xom_red
+dngn_altar_xom_turquoise
+dngn_altar_xom_yellow
dngn_altar_vehumet DNGN_ALTAR_VEHUMET
dngn_altar_okawaru DNGN_ALTAR_OKAWARU
dngn_altar_makhleb DNGN_ALTAR_MAKHLEB
+dngn_altar_makhleb_flipped
dngn_altar_sif_muna DNGN_ALTAR_SIF_MUNA
dngn_altar_trog DNGN_ALTAR_TROG
dngn_altar_nemelex_xobeh DNGN_ALTAR_NEMELEX_XOBEH
dngn_altar_elyvilon DNGN_ALTAR_ELYVILON
dngn_altar_lugonu DNGN_ALTAR_LUGONU
dngn_altar_beogh DNGN_ALTAR_BEOGH
+
+%sdir dc-dngn
dngn_blue_fountain DNGN_BLUE_FOUNTAIN
dngn_sparkling_fountain DNGN_SPARKLING_FOUNTAIN
dngn_blood_fountain DNGN_BLOOD_FOUNTAIN
dngn_dry_fountain DNGN_DRY_FOUNTAIN
-## Miscellaneous entries that get drawn on the background
+## Miscellaneous entries that get drawn on the background.
+## Flavour is fixed again.
dc-misc/blood_red BLOOD
-dc-misc/blood_red1
+dc-misc/blood_red1
dc-misc/blood_red2
dc-misc/blood_red3
dc-misc/blood_red4