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path: root/crawl-ref/source/rltiles/dc-dngn.txt
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* Add flowered grass tiles, with appropriate weights.Johanna Ploog2010-01-171-0/+11
* Colour grass tiles a darker and (I feel) more natural colour.Johanna Ploog2010-01-171-21/+23
* Also reduce weights for the special flesh wall tiles.Johanna Ploog2010-01-121-0/+4
* Make water bubbles in Shoals' deep water "animation" rarer.Johanna Ploog2010-01-121-0/+15
* Also add wave tiles for deep water. The water masks still look wonky.Johanna Ploog2010-01-121-0/+12
* Replace another tile duplication with a weight setting.Johanna Ploog2010-01-111-1/+2
* Replace the triple-defined water tiles with the appropriate %weights.Johanna Ploog2010-01-111-7/+8
* Implement rltiles %weight command and skewed dngn tile probabilities.Johanna Ploog2010-01-111-2/+8
* Add wave tiles to smoothen the transition between shallow water and floor.Johanna Ploog2009-12-301-0/+12
* Merge branch 'master' into wizlabJude Brown2009-12-291-0/+3
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| * Add two placeholder tiles for trees.Johanna Ploog2009-12-291-0/+3
* | Add Purge's transparent flesh tiles.Jude Brown2009-12-251-1/+6
* | Merge branch 'master' into wizlabJude Brown2009-12-251-65/+613
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| * Basic support for tile recolouring.Enne Walker2009-12-241-65/+613
* | Merge branch 'master' into wizlabJude Brown2009-12-221-1/+1
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| * Add a turtleshaped altar tile for Cheibriados. Can still be improved.Johanna Ploog2009-12-201-1/+1
* | Add fleshy doors and (temporary) transparent flesh walls for Cigotuvi's.Jude Brown2009-12-191-0/+9
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* Rename FeawnCharles Otto2009-11-081-1/+1
* Rename Chronos to Cheibriados. (Jude Brown)David Ploog2009-10-231-1/+1
* Fix altars of Chronos being invisible, include them when searching for altars.Adam Borowski2009-10-211-0/+1
* Experimentally use Denzi and/or Mitsuhiro's water tiles for the Shoals.j-p-e-g2009-09-161-0/+20
* * Fix infinite Xom teleportation rides. Whoops!j-p-e-g2009-08-031-0/+2
* Apply zebez' patch to differentiate gates some more from stairs.j-p-e-g2009-07-251-0/+2
* Apply caotto's plant god patch, for now named "Feawn".j-p-e-g2009-07-201-0/+3
* Move all tiles for stairs, gates and portals into a new subfolderj-p-e-g2009-07-191-1/+3
* * Open Zot for good the first time you enter (with three runes or more).j-p-e-g2009-07-191-0/+2
* Add the Slime god as per n78291's (Shayne?) patch. Thanks! :Dj-p-e-g2009-07-181-0/+1
* Reduce the chance for the new alternative water tiles as they make themj-p-e-g2009-07-161-0/+8
* Apply patch by zebez to add variants for a number of tiles (mostlyj-p-e-g2009-07-151-2/+10
* Tweak Shoals algorithm to place the islands a bit more central and away from j-p-e-g2009-07-141-0/+1
* * Add a tile for detected secret doors as suggested by zebez, then turnedj-p-e-g2009-07-131-11/+18
* * Replace rock stair tiles with Eino's cool new escape hatch tiles.j-p-e-g2009-06-291-2/+2
* Add more semi-animations to the dungeon. This just means that some tilesj-p-e-g2009-06-251-24/+42
* * Move wall tiles into the dc-dngn/wall folder.j-p-e-g2009-01-021-4/+4
* Fixes for arena mode in tiles mode. It runs now, but there are still some vi...ennewalker2009-01-021-0/+2
* * Nerf harpies a bit: they are now slower and have no bite attack j-p-e-g2008-12-111-1/+1
* Actually replace sold out shops with the new feature DNGN_ABANDONED_SHOP.j-p-e-g2008-12-071-1/+1
* Add tiles for disturbance in shallow water (only preliminary since youj-p-e-g2008-12-071-21/+14
* [2054793] Partial implementation of the request to have COLOUR tags affect ti...ennewalker2008-12-011-10/+8
* Modify shop entry tile to show the shop type. Ignoring antique for now.j-p-e-g2008-11-211-1/+15
* Add tiles for the sewers' murky (deep and shallow) water, as well as aj-p-e-g2008-11-201-0/+8
* Graphical support for range restrictions of spells in tiles mode. Clicking p...ennewalker2008-10-051-1/+2
* Tiles mcache improvements. Monsters out of sight are now shown with their la...ennewalker2008-09-061-1/+0
* RLTiles complete code rewrite: now much more robust and functional.ennewalker2008-08-231-0/+422
* Large tiles-related changes. Platform-specific rendering removed and replace...ennewalker2008-07-151-188/+0
* Add fountains of blood (as suggested by Lemuel), and tidy up j-p-e-g2008-03-261-8/+2
* Trap art update to have different graphics for each kind of trap.ennewalker2008-02-291-3/+11
* Tile support for (horizontal) gates.ennewalker2008-02-221-0/+6
* Add shaft tile. Yay!j-p-e-g2008-01-271-0/+1
* Added rock worm and transparent wall tiles from Denzi.ennewalker2008-01-201-0/+1