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author | ennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-01 02:22:31 +0000 |
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committer | ennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-01 02:22:31 +0000 |
commit | 2e4aeb705dc8383ddc846ea17613251df8601847 (patch) | |
tree | dca212cd8072eccc0fc259a3a677bafc739ecee8 /crawl-ref/source/rltiles/dc-dngn.txt | |
parent | a2bd3ea6e687bee89ff41074c713af99e8bd9886 (diff) | |
download | crawl-ref-2e4aeb705dc8383ddc846ea17613251df8601847.tar.gz crawl-ref-2e4aeb705dc8383ddc846ea17613251df8601847.zip |
[2054793] Partial implementation of the request to have COLOUR tags affect tile choice. Vaults can now override the default tileset (walls and floors) for an entire level. This has been pushed to vaults where it makes sense (sewers, ice caves, ziggurats, bazaars, Shoals:5, Zot).
ROCKTILE and FLOORTILE can be used when authoring vaults to set these values, both of which take a single tile name as a string. These values are ignored in console builds.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7700 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/rltiles/dc-dngn.txt')
-rw-r--r-- | crawl-ref/source/rltiles/dc-dngn.txt | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/crawl-ref/source/rltiles/dc-dngn.txt b/crawl-ref/source/rltiles/dc-dngn.txt index d65cd6e1e2..7f4c9b3ad7 100644 --- a/crawl-ref/source/rltiles/dc-dngn.txt +++ b/crawl-ref/source/rltiles/dc-dngn.txt @@ -191,21 +191,21 @@ wall/wall_yellow_rock1 wall/wall_yellow_rock2 wall/wall_yellow_rock3 -wall/brick_gray0 WALL_BAZAAR_GRAY +wall/brick_gray0 WALL_BRICK_GRAY wall/brick_gray1 wall/brick_gray2 wall/brick_gray3 -wall/stone_gray0 WALL_BAZAAR_STONE +wall/stone_gray0 WALL_STONE_GRAY wall/stone_gray1 wall/stone_gray2 wall/stone_gray3 -floor/grass0 FLOOR_BAZAAR_GRASS +floor/grass0 FLOOR_GRASS floor/grass1 floor/grass2 -floor/grass_n FLOOR_BAZAAR_GRASS1_SPECIAL +floor/grass_n HALO_GRASS floor/grass_ne floor/grass_e floor/grass_se @@ -215,8 +215,6 @@ floor/grass_w floor/grass_nw floor/grass_full -## NOTE: wall_undead and floor_nerves are used for the corruption effect. -## They need to go last. wall/undead0 WALL_UNDEAD wall/undead1 wall/undead2 @@ -233,7 +231,7 @@ floor/floor_nerves6 %start %compose floor/grass0 %compose floor/pedestal_n -%finish FLOOR_BAZAAR_GRASS2_SPECIAL +%finish HALO_GRASS2 %start %compose floor/grass1 %compose floor/pedestal_ne @@ -267,7 +265,7 @@ floor/pedestal_full %start %compose floor/rect_gray0 %compose floor/pedestal_n -%finish FLOOR_BAZAAR_VAULT_SPECIAL +%finish HALO_VAULT %start %compose floor/rect_gray1 %compose floor/pedestal_ne @@ -298,11 +296,11 @@ floor/pedestal_full %finish floor/pedestal_full -floor/dirt0 FLOOR_BAZAAR_DIRT +floor/dirt0 FLOOR_DIRT floor/dirt1 floor/dirt2 -floor/dirt_n FLOOR_BAZAAR_DIRT_SPECIAL +floor/dirt_n HALO_DIRT floor/dirt_ne floor/dirt_e floor/dirt_se |