summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/rltiles/dc-dngn.txt
diff options
context:
space:
mode:
authorennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-01 02:22:31 +0000
committerennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-01 02:22:31 +0000
commit2e4aeb705dc8383ddc846ea17613251df8601847 (patch)
treedca212cd8072eccc0fc259a3a677bafc739ecee8 /crawl-ref/source/rltiles/dc-dngn.txt
parenta2bd3ea6e687bee89ff41074c713af99e8bd9886 (diff)
downloadcrawl-ref-2e4aeb705dc8383ddc846ea17613251df8601847.tar.gz
crawl-ref-2e4aeb705dc8383ddc846ea17613251df8601847.zip
[2054793] Partial implementation of the request to have COLOUR tags affect tile choice. Vaults can now override the default tileset (walls and floors) for an entire level. This has been pushed to vaults where it makes sense (sewers, ice caves, ziggurats, bazaars, Shoals:5, Zot).
ROCKTILE and FLOORTILE can be used when authoring vaults to set these values, both of which take a single tile name as a string. These values are ignored in console builds. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7700 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/rltiles/dc-dngn.txt')
-rw-r--r--crawl-ref/source/rltiles/dc-dngn.txt18
1 files changed, 8 insertions, 10 deletions
diff --git a/crawl-ref/source/rltiles/dc-dngn.txt b/crawl-ref/source/rltiles/dc-dngn.txt
index d65cd6e1e2..7f4c9b3ad7 100644
--- a/crawl-ref/source/rltiles/dc-dngn.txt
+++ b/crawl-ref/source/rltiles/dc-dngn.txt
@@ -191,21 +191,21 @@ wall/wall_yellow_rock1
wall/wall_yellow_rock2
wall/wall_yellow_rock3
-wall/brick_gray0 WALL_BAZAAR_GRAY
+wall/brick_gray0 WALL_BRICK_GRAY
wall/brick_gray1
wall/brick_gray2
wall/brick_gray3
-wall/stone_gray0 WALL_BAZAAR_STONE
+wall/stone_gray0 WALL_STONE_GRAY
wall/stone_gray1
wall/stone_gray2
wall/stone_gray3
-floor/grass0 FLOOR_BAZAAR_GRASS
+floor/grass0 FLOOR_GRASS
floor/grass1
floor/grass2
-floor/grass_n FLOOR_BAZAAR_GRASS1_SPECIAL
+floor/grass_n HALO_GRASS
floor/grass_ne
floor/grass_e
floor/grass_se
@@ -215,8 +215,6 @@ floor/grass_w
floor/grass_nw
floor/grass_full
-## NOTE: wall_undead and floor_nerves are used for the corruption effect.
-## They need to go last.
wall/undead0 WALL_UNDEAD
wall/undead1
wall/undead2
@@ -233,7 +231,7 @@ floor/floor_nerves6
%start
%compose floor/grass0
%compose floor/pedestal_n
-%finish FLOOR_BAZAAR_GRASS2_SPECIAL
+%finish HALO_GRASS2
%start
%compose floor/grass1
%compose floor/pedestal_ne
@@ -267,7 +265,7 @@ floor/pedestal_full
%start
%compose floor/rect_gray0
%compose floor/pedestal_n
-%finish FLOOR_BAZAAR_VAULT_SPECIAL
+%finish HALO_VAULT
%start
%compose floor/rect_gray1
%compose floor/pedestal_ne
@@ -298,11 +296,11 @@ floor/pedestal_full
%finish
floor/pedestal_full
-floor/dirt0 FLOOR_BAZAAR_DIRT
+floor/dirt0 FLOOR_DIRT
floor/dirt1
floor/dirt2
-floor/dirt_n FLOOR_BAZAAR_DIRT_SPECIAL
+floor/dirt_n HALO_DIRT
floor/dirt_ne
floor/dirt_e
floor/dirt_se