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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-13 17:14:35 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-13 17:14:35 +0000
commit429cc16cb83f54b3f983e151ce1f080b2a3e8ec0 (patch)
treeae0f9519ca6d905d6fa8e8b0d1a6caa8ae260c65 /crawl-ref/source/rltiles/dc-dngn.txt
parente7f07ca39819b9370578f0ceb71ba86f0ce8e801 (diff)
downloadcrawl-ref-429cc16cb83f54b3f983e151ce1f080b2a3e8ec0.tar.gz
crawl-ref-429cc16cb83f54b3f983e151ce1f080b2a3e8ec0.zip
* Add a tile for detected secret doors as suggested by zebez, then turned
the idea on its head. * Fix corpses getting the wrong blood stain background tile (also a patch by zebez), and change around the colours a bit: a red blood stain now shows that Vampires can drain the corpse, undrainable corpses get the green background instead * Apply a small patch by Josh Triplett to give more appropriate messages when glowing weapons are sacrificed and disappear "without a glow" git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10209 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/rltiles/dc-dngn.txt')
-rw-r--r--crawl-ref/source/rltiles/dc-dngn.txt29
1 files changed, 18 insertions, 11 deletions
diff --git a/crawl-ref/source/rltiles/dc-dngn.txt b/crawl-ref/source/rltiles/dc-dngn.txt
index abd2f7153a..47a3d7994c 100644
--- a/crawl-ref/source/rltiles/dc-dngn.txt
+++ b/crawl-ref/source/rltiles/dc-dngn.txt
@@ -322,6 +322,8 @@ wall/dngn_green_crystal_wall DNGN_GREEN_CRYSTAL_WALL
wall/dngn_wax_wall DNGN_WAX_WALL
wall/dngn_transparent_wall DNGN_TRANSPARENT_WALL
+## doors
+dngn_detected_secret_door DNGN_DETECTED_SECRET_DOOR
dngn_closed_door DNGN_CLOSED_DOOR
gate_closed_left DNGN_GATE_CLOSED_LEFT
gate_closed_middle DNGN_GATE_CLOSED_MIDDLE
@@ -330,26 +332,33 @@ dngn_open_door DNGN_OPEN_DOOR
gate_open_left DNGN_GATE_OPEN_LEFT
gate_open_middle DNGN_GATE_OPEN_MIDDLE
gate_open_right DNGN_GATE_OPEN_RIGHT
+
dngn_orcish_idol DNGN_ORCISH_IDOL
dngn_granite_statue DNGN_GRANITE_STATUE
-dngn_branch_stairs DNGN_BRANCH_STAIRS
+## traps
dngn_trap_dart DNGN_TRAP_DART
dngn_trap_arrow DNGN_TRAP_ARROW
+dngn_trap_needle DNGN_TRAP_NEEDLE
+dngn_trap_bolt DNGN_TRAP_BOLT
dngn_trap_spear DNGN_TRAP_SPEAR
dngn_trap_axe DNGN_TRAP_AXE
-dngn_trap_teleport DNGN_TRAP_TELEPORT
-dngn_trap_alarm DNGN_TRAP_ALARM
dngn_trap_blade DNGN_TRAP_BLADE
-dngn_trap_bolt DNGN_TRAP_BOLT
dngn_trap_net DNGN_TRAP_NET
-dngn_trap_zot DNGN_TRAP_ZOT
-dngn_trap_needle DNGN_TRAP_NEEDLE
+dngn_trap_alarm DNGN_TRAP_ALARM
dngn_trap_shaft DNGN_TRAP_SHAFT
+dngn_trap_teleport DNGN_TRAP_TELEPORT
+dngn_trap_zot DNGN_TRAP_ZOT
+
+## stairs
stone_stairs_down DNGN_STONE_STAIRS_DOWN
-escape_hatch_down DNGN_ESCAPE_HATCH_DOWN
stone_stairs_up DNGN_STONE_STAIRS_UP
+escape_hatch_down DNGN_ESCAPE_HATCH_DOWN
escape_hatch_up DNGN_ESCAPE_HATCH_UP
+dngn_enter DNGN_ENTER
+%rim 1
+dngn_return DNGN_RETURN
+%rim 0
%sdir dc-dngn/shops
##dngn_enter_shop DNGN_ENTER_SHOP
@@ -375,6 +384,8 @@ floor/lava0 DNGN_LAVA
floor/lava1
floor/lava2
floor/lava3
+
+## water
dngn_deep_water DNGN_DEEP_WATER
dngn_shallow_water DNGN_SHALLOW_WATER
dngn_shallow_water_disturbance DNGN_SHALLOW_WATER_DISTURBANCE
@@ -404,10 +415,6 @@ dngn_exit_flickering
%rim 1
dngn_transit_pandemonium DNGN_TRANSIT_PANDEMONIUM
%rim 0
-dngn_enter DNGN_ENTER
-%rim 1
-dngn_return DNGN_RETURN
-%rim 0
%sdir dc-dngn/altars
dngn_altar_zin DNGN_ALTAR_ZIN