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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-13 17:14:35 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-13 17:14:35 +0000 |
commit | 429cc16cb83f54b3f983e151ce1f080b2a3e8ec0 (patch) | |
tree | ae0f9519ca6d905d6fa8e8b0d1a6caa8ae260c65 /crawl-ref/source/rltiles/dc-dngn.txt | |
parent | e7f07ca39819b9370578f0ceb71ba86f0ce8e801 (diff) | |
download | crawl-ref-429cc16cb83f54b3f983e151ce1f080b2a3e8ec0.tar.gz crawl-ref-429cc16cb83f54b3f983e151ce1f080b2a3e8ec0.zip |
* Add a tile for detected secret doors as suggested by zebez, then turned
the idea on its head.
* Fix corpses getting the wrong blood stain background tile (also a
patch by zebez), and change around the colours a bit: a red blood
stain now shows that Vampires can drain the corpse, undrainable
corpses get the green background instead
* Apply a small patch by Josh Triplett to give more appropriate messages
when glowing weapons are sacrificed and disappear "without a glow"
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10209 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/rltiles/dc-dngn.txt')
-rw-r--r-- | crawl-ref/source/rltiles/dc-dngn.txt | 29 |
1 files changed, 18 insertions, 11 deletions
diff --git a/crawl-ref/source/rltiles/dc-dngn.txt b/crawl-ref/source/rltiles/dc-dngn.txt index abd2f7153a..47a3d7994c 100644 --- a/crawl-ref/source/rltiles/dc-dngn.txt +++ b/crawl-ref/source/rltiles/dc-dngn.txt @@ -322,6 +322,8 @@ wall/dngn_green_crystal_wall DNGN_GREEN_CRYSTAL_WALL wall/dngn_wax_wall DNGN_WAX_WALL wall/dngn_transparent_wall DNGN_TRANSPARENT_WALL +## doors +dngn_detected_secret_door DNGN_DETECTED_SECRET_DOOR dngn_closed_door DNGN_CLOSED_DOOR gate_closed_left DNGN_GATE_CLOSED_LEFT gate_closed_middle DNGN_GATE_CLOSED_MIDDLE @@ -330,26 +332,33 @@ dngn_open_door DNGN_OPEN_DOOR gate_open_left DNGN_GATE_OPEN_LEFT gate_open_middle DNGN_GATE_OPEN_MIDDLE gate_open_right DNGN_GATE_OPEN_RIGHT + dngn_orcish_idol DNGN_ORCISH_IDOL dngn_granite_statue DNGN_GRANITE_STATUE -dngn_branch_stairs DNGN_BRANCH_STAIRS +## traps dngn_trap_dart DNGN_TRAP_DART dngn_trap_arrow DNGN_TRAP_ARROW +dngn_trap_needle DNGN_TRAP_NEEDLE +dngn_trap_bolt DNGN_TRAP_BOLT dngn_trap_spear DNGN_TRAP_SPEAR dngn_trap_axe DNGN_TRAP_AXE -dngn_trap_teleport DNGN_TRAP_TELEPORT -dngn_trap_alarm DNGN_TRAP_ALARM dngn_trap_blade DNGN_TRAP_BLADE -dngn_trap_bolt DNGN_TRAP_BOLT dngn_trap_net DNGN_TRAP_NET -dngn_trap_zot DNGN_TRAP_ZOT -dngn_trap_needle DNGN_TRAP_NEEDLE +dngn_trap_alarm DNGN_TRAP_ALARM dngn_trap_shaft DNGN_TRAP_SHAFT +dngn_trap_teleport DNGN_TRAP_TELEPORT +dngn_trap_zot DNGN_TRAP_ZOT + +## stairs stone_stairs_down DNGN_STONE_STAIRS_DOWN -escape_hatch_down DNGN_ESCAPE_HATCH_DOWN stone_stairs_up DNGN_STONE_STAIRS_UP +escape_hatch_down DNGN_ESCAPE_HATCH_DOWN escape_hatch_up DNGN_ESCAPE_HATCH_UP +dngn_enter DNGN_ENTER +%rim 1 +dngn_return DNGN_RETURN +%rim 0 %sdir dc-dngn/shops ##dngn_enter_shop DNGN_ENTER_SHOP @@ -375,6 +384,8 @@ floor/lava0 DNGN_LAVA floor/lava1 floor/lava2 floor/lava3 + +## water dngn_deep_water DNGN_DEEP_WATER dngn_shallow_water DNGN_SHALLOW_WATER dngn_shallow_water_disturbance DNGN_SHALLOW_WATER_DISTURBANCE @@ -404,10 +415,6 @@ dngn_exit_flickering %rim 1 dngn_transit_pandemonium DNGN_TRANSIT_PANDEMONIUM %rim 0 -dngn_enter DNGN_ENTER -%rim 1 -dngn_return DNGN_RETURN -%rim 0 %sdir dc-dngn/altars dngn_altar_zin DNGN_ALTAR_ZIN |