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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-01-13 14:59:17 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-01-13 15:52:26 +0100
commitdf6adc362555213fa7afba9237423b04cb5ba15c (patch)
treed8396435b50c5b279486384ae156861ea3bb7549 /crawl-ref/source/rltiles/dc-dngn.txt
parent559bdc3c5fe95ce8aacb3965b2e10f3964bfb395 (diff)
downloadcrawl-ref-df6adc362555213fa7afba9237423b04cb5ba15c.tar.gz
crawl-ref-df6adc362555213fa7afba9237423b04cb5ba15c.zip
Clean up and recolour Sonja's tile.
I always figured her tile was a bit too similar to the plain Kobold one. Also, a tip to other tiles designers: just before declaring a tile as "finished", try setting the alpha threshold to 0. Chances are there are some highly transparent residues on the edges that will completely throw off the automated %rim outline and make the tile look much uglier than it deserves. (And here I've been wondering where Sonja's odd outline came from...)
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