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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-23 23:07:39 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-23 23:13:16 +0100
commit419a15a2f1561f0c513b6a67c7683c3ee4af7dba (patch)
tree97959460910f9b94e48228998b0f1315ac6336f7 /crawl-ref/source/rltiles/dc-dngn
parentb0c8e0751e6798c6686f3a62867aee7fbfef5797 (diff)
downloadcrawl-ref-419a15a2f1561f0c513b6a67c7683c3ee4af7dba.tar.gz
crawl-ref-419a15a2f1561f0c513b6a67c7683c3ee4af7dba.zip
Improved shaft tile.
The thicker outline makes it easily visible on *all* terrain types, and the transparent gradient makes it fit differently coloured backgrounds. While I was at it, I also corrected the shadows falling in the wrong direction. Considering the shaft was my first tile back then, it's easy to see I've become better at drawing them. I'm very happy with this one. :)
Diffstat (limited to 'crawl-ref/source/rltiles/dc-dngn')
-rw-r--r--crawl-ref/source/rltiles/dc-dngn/dngn_trap_shaft.pngbin317 -> 551 bytes
1 files changed, 0 insertions, 0 deletions
diff --git a/crawl-ref/source/rltiles/dc-dngn/dngn_trap_shaft.png b/crawl-ref/source/rltiles/dc-dngn/dngn_trap_shaft.png
index 32129807fb..a931331eed 100644
--- a/crawl-ref/source/rltiles/dc-dngn/dngn_trap_shaft.png
+++ b/crawl-ref/source/rltiles/dc-dngn/dngn_trap_shaft.png
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