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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-25 20:59:40 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-25 20:59:40 +0000 |
commit | 048093d6df17f7a9d57c3de999f8d2b71289bc19 (patch) | |
tree | 9c7f7d042acd02a812d0da4e234374712d8846cb /crawl-ref/source/rltiles/dc-misc.txt | |
parent | cc56c117f13850eb30bb09303acea9040ebfc0f9 (diff) | |
download | crawl-ref-048093d6df17f7a9d57c3de999f8d2b71289bc19.tar.gz crawl-ref-048093d6df17f7a9d57c3de999f8d2b71289bc19.zip |
Add more semi-animations to the dungeon. This just means that some tiles
with 2 or more variants get a random one whenever the buffer is
refilled. Right now the following tiles are variable like that:
* Item: orb of Zot (should be the only animated item in the game)
* Features: portal, abyssal exit, altars to Xom/Makhleb, lava
I also added tiles for the crystal spear (nice) and the ratskin cloak
(abysmal). I also tidied up the tiles some more.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10043 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/rltiles/dc-misc.txt')
-rw-r--r-- | crawl-ref/source/rltiles/dc-misc.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/rltiles/dc-misc.txt b/crawl-ref/source/rltiles/dc-misc.txt index fa5e5575f1..c26ce2c695 100644 --- a/crawl-ref/source/rltiles/dc-misc.txt +++ b/crawl-ref/source/rltiles/dc-misc.txt @@ -38,7 +38,7 @@ unseen_item UNSEEN_ITEM unseen_monster UNSEEN_CORPSE
%corpse 0
%back none
-dc-dngn/dngn_altar UNSEEN_ALTAR
+dc-dngn/altars/dngn_altar UNSEEN_ALTAR
dc-dngn/dngn_entrance UNSEEN_ENTRANCE
%back none
|