summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/rltiles/dngn.txt
diff options
context:
space:
mode:
authorennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-15 04:07:07 +0000
committerennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-15 04:07:07 +0000
commitaf3cd3ff34ef5da884b2c673afe1321f0cf372e7 (patch)
treea574c2155f571f216f29c44b29e333ea320322a6 /crawl-ref/source/rltiles/dngn.txt
parent71ed1a7fd6819916d79d194126c061ac1f087b11 (diff)
downloadcrawl-ref-af3cd3ff34ef5da884b2c673afe1321f0cf372e7.tar.gz
crawl-ref-af3cd3ff34ef5da884b2c673afe1321f0cf372e7.zip
Large tiles-related changes. Platform-specific rendering removed and replaced with SDL/OpenGL.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6550 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/rltiles/dngn.txt')
-rw-r--r--crawl-ref/source/rltiles/dngn.txt425
1 files changed, 425 insertions, 0 deletions
diff --git a/crawl-ref/source/rltiles/dngn.txt b/crawl-ref/source/rltiles/dngn.txt
new file mode 100644
index 0000000000..a2c290056f
--- /dev/null
+++ b/crawl-ref/source/rltiles/dngn.txt
@@ -0,0 +1,425 @@
+%enumprefix DNGN_
+%tiledef tiledef-dngn.h
+%tilecount tilecount-dngn.h
+%width 16
+%back none
+%name dngn
+
+%sdir dc-dngn
+
+dngn_unseen DNGN_UNSEEN
+
+
+wall/brick_brown0 WALL_NORMAL
+wall/brick_brown1
+wall/brick_brown2
+wall/brick_brown3
+floor/pebble_gray0 FLOOR_NORMAL
+floor/pebble_gray1
+floor/pebble_gray2
+floor/pebble_gray3
+floor/pebble_gray4
+
+wall/relief0 WALL_HALL
+wall/relief1
+wall/relief2
+wall/relief3
+floor/mesh0 FLOOR_HALL
+floor/mesh1
+floor/mesh2
+floor/mesh3
+
+wall/hive0 WALL_HIVE
+wall/hive1
+wall/hive2
+wall/hive3
+floor/hive0 FLOOR_HIVE
+floor/hive1
+floor/hive2
+floor/hive3
+
+wall/ice0 WALL_ICE
+wall/ice1
+wall/ice2
+wall/ice3
+floor/ice0 FLOOR_ICE
+floor/ice1
+floor/ice2
+floor/ice3
+
+wall/lair0 WALL_LAIR
+wall/lair1
+wall/lair2
+wall/lair3
+floor/lair0 FLOOR_LAIR
+floor/lair1
+floor/lair2
+floor/lair3
+
+## orcs don't have their own floor or walls yet...
+wall/lair0 WALL_ORC
+wall/lair1
+wall/lair2
+wall/lair3
+floor/hive0 FLOOR_ORC
+floor/hive1
+floor/hive2
+floor/hive3
+
+wall/slime0 WALL_SLIME
+wall/slime1
+wall/slime2
+wall/slime3
+floor/bog_green0 FLOOR_SLIME
+floor/bog_green1
+floor/bog_green2
+floor/bog_green3
+
+wall/snake0 WALL_SNAKE
+wall/snake1
+wall/snake2
+wall/snake3
+floor/snake0 FLOOR_SNAKE
+floor/snake1
+floor/snake2
+floor/snake3
+
+## swamp also doesn't have any unique walls...
+wall/lair0 WALL_SWAMP
+wall/lair1
+wall/lair2
+wall/lair3
+floor/swamp0 FLOOR_SWAMP
+floor/swamp1
+floor/swamp2
+floor/swamp3
+
+wall/tomb0 WALL_TOMB
+wall/tomb1
+wall/tomb2
+wall/tomb3
+floor/tomb0 FLOOR_TOMB
+floor/tomb1
+floor/tomb2
+floor/tomb3
+
+wall/vault0 WALL_VAULT
+wall/vault1
+wall/vault2
+wall/vault3
+floor/rect_gray0 FLOOR_VAULT
+floor/rect_gray1
+floor/rect_gray2
+floor/rect_gray3
+
+wall/zot_blue0 WALL_ZOT_BLUE
+wall/zot_blue1
+wall/zot_blue2
+wall/zot_blue3
+
+wall/zot_cyan0 WALL_ZOT_CYAN
+wall/zot_cyan1
+wall/zot_cyan2
+wall/zot_cyan3
+
+wall/zot_gray0 WALL_ZOT_GRAY
+wall/zot_gray1
+wall/zot_gray2
+wall/zot_gray3
+
+wall/zot_green0 WALL_ZOT_GREEN
+wall/zot_green1
+wall/zot_green2
+wall/zot_green3
+
+wall/zot_magenta0 WALL_ZOT_MAGENTA
+wall/zot_magenta1
+wall/zot_magenta2
+wall/zot_magenta3
+
+wall/zot_red0 WALL_ZOT_RED
+wall/zot_red1
+wall/zot_red2
+wall/zot_red3
+
+wall/zot_yellow0 WALL_ZOT_YELLOW
+wall/zot_yellow1
+wall/zot_yellow2
+wall/zot_yellow3
+
+wall/wall_flesh0 WALL_FLESH
+wall/wall_flesh1
+wall/wall_flesh2
+wall/wall_flesh3
+wall/wall_flesh4
+wall/wall_flesh5
+wall/wall_flesh6
+
+wall/wall_vines0 WALL_VINES
+wall/wall_vines1
+wall/wall_vines2
+wall/wall_vines3
+wall/wall_vines4
+wall/wall_vines5
+wall/wall_vines6
+
+floor/floor_vines0 FLOOR_VINES
+floor/floor_vines1
+floor/floor_vines2
+floor/floor_vines3
+floor/floor_vines4
+floor/floor_vines5
+floor/floor_vines6
+
+wall/pebble_red0 WALL_PEBBLE_RED
+wall/pebble_red1
+wall/pebble_red2
+wall/pebble_red3
+
+floor/rough_red0 FLOOR_ROUGH_RED
+floor/rough_red1
+floor/rough_red2
+floor/rough_red3
+
+floor/floor_sand_stone0 FLOOR_SAND_STONE
+floor/floor_sand_stone1
+floor/floor_sand_stone2
+floor/floor_sand_stone3
+floor/floor_sand_stone4
+floor/floor_sand_stone5
+floor/floor_sand_stone6
+floor/floor_sand_stone7
+
+wall/wall_yellow_rock0 WALL_YELLOW_ROCK
+wall/wall_yellow_rock1
+wall/wall_yellow_rock2
+wall/wall_yellow_rock3
+
+wall/brick_gray0 WALL_BAZAAR_GRAY
+wall/brick_gray1
+wall/brick_gray2
+wall/brick_gray3
+
+wall/stone_gray0 WALL_BAZAAR_STONE
+wall/stone_gray1
+wall/stone_gray2
+wall/stone_gray3
+
+floor/grass0 FLOOR_BAZAAR_GRASS
+floor/grass1
+floor/grass2
+
+floor/grass_n FLOOR_BAZAAR_GRASS1_SPECIAL
+floor/grass_ne
+floor/grass_e
+floor/grass_se
+floor/grass_s
+floor/grass_sw
+floor/grass_w
+floor/grass_nw
+floor/grass_full
+
+## NOTE: wall_undead and floor_nerves are used for the corruption effect.
+## They need to go last.
+wall/undead0 WALL_UNDEAD
+wall/undead1
+wall/undead2
+wall/undead3
+
+floor/floor_nerves0 FLOOR_NERVES
+floor/floor_nerves1
+floor/floor_nerves2
+floor/floor_nerves3
+floor/floor_nerves4
+floor/floor_nerves5
+floor/floor_nerves6
+
+%start
+%compose floor/grass0
+%compose floor/pedestal_n
+%finish FLOOR_BAZAAR_GRASS2_SPECIAL
+%start
+%compose floor/grass1
+%compose floor/pedestal_ne
+%finish
+%start
+%compose floor/grass2
+%compose floor/pedestal_e
+%finish
+%start
+%compose floor/grass1
+%compose floor/pedestal_se
+%finish
+%start
+%compose floor/grass0
+%compose floor/pedestal_s
+%finish
+%start
+%compose floor/grass1
+%compose floor/pedestal_sw
+%finish
+%start
+%compose floor/grass2
+%compose floor/pedestal_w
+%finish
+%start
+%compose floor/grass0
+%compose floor/pedestal_nw
+%finish
+floor/pedestal_full
+
+%start
+%compose floor/rect_gray0
+%compose floor/pedestal_n
+%finish FLOOR_BAZAAR_VAULT_SPECIAL
+%start
+%compose floor/rect_gray1
+%compose floor/pedestal_ne
+%finish
+%start
+%compose floor/rect_gray2
+%compose floor/pedestal_e
+%finish
+%start
+%compose floor/rect_gray3
+%compose floor/pedestal_se
+%finish
+%start
+%compose floor/rect_gray2
+%compose floor/pedestal_s
+%finish
+%start
+%compose floor/rect_gray1
+%compose floor/pedestal_sw
+%finish
+%start
+%compose floor/rect_gray0
+%compose floor/pedestal_w
+%finish
+%start
+%compose floor/rect_gray3
+%compose floor/pedestal_nw
+%finish
+floor/pedestal_full
+
+floor/dirt0 FLOOR_BAZAAR_DIRT
+floor/dirt1
+floor/dirt2
+
+floor/dirt_n FLOOR_BAZAAR_DIRT_SPECIAL
+floor/dirt_ne
+floor/dirt_e
+floor/dirt_se
+floor/dirt_s
+floor/dirt_sw
+floor/dirt_w
+floor/dirt_nw
+floor/dirt_full
+
+floor/lava0 DNGN_LAVA
+floor/lava1
+floor/lava2
+floor/lava3
+dngn_deep_water DNGN_DEEP_WATER
+dngn_deep_water
+dngn_deep_water
+dngn_deep_water
+dngn_shallow_water DNGN_SHALLOW_WATER
+dngn_shallow_water
+dngn_shallow_water
+dngn_shallow_water
+
+wall/stone2_gray0 DNGN_STONE_WALL
+wall/stone2_gray1
+wall/stone2_gray2
+wall/stone2_gray3
+dngn_metal_wall DNGN_METAL_WALL
+dngn_green_crystal_wall DNGN_GREEN_CRYSTAL_WALL
+
+dngn_wax_wall DNGN_WAX_WALL
+dngn_transparent_wall DNGN_TRANSPARENT_WALL
+
+dngn_closed_door DNGN_CLOSED_DOOR
+gate_closed_left DNGN_GATE_CLOSED_LEFT
+gate_closed_middle DNGN_GATE_CLOSED_MIDDLE
+gate_closed_right DNGN_GATE_CLOSED_RIGHT
+dngn_open_door DNGN_OPEN_DOOR
+gate_open_left DNGN_GATE_OPEN_LEFT
+gate_open_middle DNGN_GATE_OPEN_MIDDLE
+gate_open_right DNGN_GATE_OPEN_RIGHT
+dngn_orcish_idol DNGN_ORCISH_IDOL
+dngn_silver_statue DNGN_SILVER_STATUE
+dngn_granite_statue DNGN_GRANITE_STATUE
+
+%rim 1
+dngn_enter_hell DNGN_ENTER_HELL
+%rim 0
+dngn_branch_stairs DNGN_BRANCH_STAIRS
+dngn_trap_dart DNGN_TRAP_DART
+dngn_trap_arrow DNGN_TRAP_ARROW
+dngn_trap_spear DNGN_TRAP_SPEAR
+dngn_trap_axe DNGN_TRAP_AXE
+dngn_trap_teleport DNGN_TRAP_TELEPORT
+dngn_trap_alarm DNGN_TRAP_ALARM
+dngn_trap_blade DNGN_TRAP_BLADE
+dngn_trap_bolt DNGN_TRAP_BOLT
+dngn_trap_net DNGN_TRAP_NET
+dngn_trap_zot DNGN_TRAP_ZOT
+dngn_trap_needle DNGN_TRAP_NEEDLE
+dngn_trap_shaft DNGN_TRAP_SHAFT
+stone_stairs_down DNGN_STONE_STAIRS_DOWN
+rock_stairs_down DNGN_ROCK_STAIRS_DOWN
+stone_stairs_up DNGN_STONE_STAIRS_UP
+rock_stairs_up DNGN_ROCK_STAIRS_UP
+
+dngn_enter_shop DNGN_ENTER_SHOP
+dngn_enter_labyrinth DNGN_ENTER_LABYRINTH
+dngn_enter_dis DNGN_ENTER_DIS
+dngn_enter_gehenna DNGN_ENTER_GEHENNA
+dngn_enter_cocytus DNGN_ENTER_COCYTUS
+dngn_enter_tartarus DNGN_ENTER_TARTARUS
+
+dngn_enter_abyss DNGN_ENTER_ABYSS
+dngn_exit DNGN_EXIT_ABYSS
+
+dngn_stone_arch DNGN_STONE_ARCH
+dngn_enter_pandemonium DNGN_ENTER_PANDEMONIUM
+dngn_exit DNGN_EXIT_PANDEMONIUM
+%rim 1
+dngn_transit_pandemonium DNGN_TRANSIT_PANDEMONIUM
+%rim 0
+dngn_enter DNGN_ENTER
+%rim 1
+dngn_return DNGN_RETURN
+%rim 0
+dngn_altar_zin DNGN_ALTAR_ZIN
+dngn_altar_shining_one DNGN_ALTAR_SHINING_ONE
+dngn_altar_kikubaaqudgha DNGN_ALTAR_KIKUBAAQUDGHA
+dngn_altar_yredelemnul DNGN_ALTAR_YREDELEMNUL
+dngn_altar_xom DNGN_ALTAR_XOM
+dngn_altar_vehumet DNGN_ALTAR_VEHUMET
+dngn_altar_okawaru DNGN_ALTAR_OKAWARU
+dngn_altar_makhleb DNGN_ALTAR_MAKHLEB
+dngn_altar_sif_muna DNGN_ALTAR_SIF_MUNA
+dngn_altar_trog DNGN_ALTAR_TROG
+dngn_altar_nemelex_xobeh DNGN_ALTAR_NEMELEX_XOBEH
+dngn_altar_elyvilon DNGN_ALTAR_ELYVILON
+dngn_altar_lugonu DNGN_ALTAR_LUGONU
+dngn_altar_beogh DNGN_ALTAR_BEOGH
+dngn_blue_fountain DNGN_BLUE_FOUNTAIN
+dngn_sparkling_fountain DNGN_SPARKLING_FOUNTAIN
+dngn_blood_fountain DNGN_BLOOD_FOUNTAIN
+dngn_dry_fountain DNGN_DRY_FOUNTAIN
+
+## Miscellaneous entries that get drawn on the background
+dc-misc/blood_red BLOOD
+dc-misc/blood_red1
+dc-misc/blood_red2
+dc-misc/blood_red3
+dc-misc/blood_red4
+dc-misc/halo HALO
+dc-misc/ray RAY_MESH
+dc-misc/travel_exclusion TRAVEL_EXCLUSION_BG
+dc-misc/travel_exclusion_centre TRAVEL_EXCLUSION_CENTRE_BG
+dc-misc/slot ITEM_SLOT
+effect/sanctuary SANCTUARY