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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-01 16:32:51 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-01 16:32:51 +0000
commitae2d625b606950d4224af940e14517dbc3e046d3 (patch)
tree865ec87156321457a2bfa4154f9cb2d80a8bf140 /crawl-ref/source/spells1.cc
parentc2a617f20f11fd539a12b5c391455fb35faf2b92 (diff)
downloadcrawl-ref-ae2d625b606950d4224af940e14517dbc3e046d3.tar.gz
crawl-ref-ae2d625b606950d4224af940e14517dbc3e046d3.zip
Make sirens draw the player in their direction. This will not actually
pull the player into deep water, but it's a scary enough effect. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7711 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells1.cc')
-rw-r--r--crawl-ref/source/spells1.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc
index 1c17ae78d8..dd1e0b7497 100644
--- a/crawl-ref/source/spells1.cc
+++ b/crawl-ref/source/spells1.cc
@@ -172,12 +172,12 @@ int blink(int pow, bool high_level_controlled_blink, bool wizard_blink)
}
else
{
- // no longer held in net
+ // No longer held in net.
clear_trapping_net();
move_player_to_grid(beam.target, false, true, true);
- // controlling teleport contaminates the player -- bwr
+ // Controlling teleport contaminates the player. -- bwr
if (!wizard_blink)
contaminate_player( 1, true );
}
@@ -190,7 +190,7 @@ int blink(int pow, bool high_level_controlled_blink, bool wizard_blink)
crawl_state.cancel_cmd_repeat();
return (1);
-} // end blink()
+}
void random_blink(bool allow_partial_control, bool override_abyss)
{