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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-09-23 21:21:11 +0000
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2009-09-24 02:58:10 +0530
commitf176a95f03207f9225ba1d4085005f3756df35a3 (patch)
tree72977967f7be44bd447a04813b44a679a1820c5a /crawl-ref/source/spells1.cc
parent2e8eedbf4838b52d091c4a0a1754ec85813794ff (diff)
downloadcrawl-ref-f176a95f03207f9225ba1d4085005f3756df35a3.tar.gz
crawl-ref-f176a95f03207f9225ba1d4085005f3756df35a3.zip
* Also allow Maurice to steal the occasional spellbook or piece of
jewellery. * As per FR 1937144, leave a purple cloud if the player or a monster blinks or teleports away. For some reason this doesn't yet work correctly with scrolls of blinking, even though wizard blink (which uses the same function) does work. -- (from svn) Signed-off-by: Darshan Shaligram <dshaligram@users.sourceforge.net>
Diffstat (limited to 'crawl-ref/source/spells1.cc')
-rw-r--r--crawl-ref/source/spells1.cc7
1 files changed, 6 insertions, 1 deletions
diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc
index 9105864c1d..0bcc604378 100644
--- a/crawl-ref/source/spells1.cc
+++ b/crawl-ref/source/spells1.cc
@@ -138,7 +138,7 @@ int blink(int pow, bool high_level_controlled_blink, bool wizard_blink)
continue;
}
- if (!wizard_blink && grd(beam.target) == DNGN_OPEN_SEA)
+ if (grd(beam.target) == DNGN_OPEN_SEA)
{
mesclr();
mpr("You can't blink into the sea!");
@@ -182,6 +182,8 @@ int blink(int pow, bool high_level_controlled_blink, bool wizard_blink)
}
else
{
+ // Leave a purple cloud.
+ place_cloud(CLOUD_PURP_SMOKE, you.pos(), 1 + random2(3), KC_YOU);
move_player_to_grid(beam.target, false, true, true);
// Controlling teleport contaminates the player. -- bwr
@@ -237,6 +239,9 @@ void random_blink(bool allow_partial_control, bool override_abyss)
mpr("You blink.");
success = true;
+
+ // Leave a purple cloud.
+ place_cloud(CLOUD_PURP_SMOKE, you.pos(), 1 + random2(3), KC_YOU);
you.moveto(target);
if (you.level_type == LEVEL_ABYSS)