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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-09-23 21:21:11 +0000 |
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committer | Darshan Shaligram <dshaligram@users.sourceforge.net> | 2009-09-24 02:58:10 +0530 |
commit | f176a95f03207f9225ba1d4085005f3756df35a3 (patch) | |
tree | 72977967f7be44bd447a04813b44a679a1820c5a /crawl-ref/source/spells1.cc | |
parent | 2e8eedbf4838b52d091c4a0a1754ec85813794ff (diff) | |
download | crawl-ref-f176a95f03207f9225ba1d4085005f3756df35a3.tar.gz crawl-ref-f176a95f03207f9225ba1d4085005f3756df35a3.zip |
* Also allow Maurice to steal the occasional spellbook or piece of
jewellery.
* As per FR 1937144, leave a purple cloud if the player or a monster
blinks or teleports away. For some reason this doesn't yet work
correctly with scrolls of blinking, even though wizard blink (which
uses the same function) does work.
--
(from svn)
Signed-off-by: Darshan Shaligram <dshaligram@users.sourceforge.net>
Diffstat (limited to 'crawl-ref/source/spells1.cc')
-rw-r--r-- | crawl-ref/source/spells1.cc | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc index 9105864c1d..0bcc604378 100644 --- a/crawl-ref/source/spells1.cc +++ b/crawl-ref/source/spells1.cc @@ -138,7 +138,7 @@ int blink(int pow, bool high_level_controlled_blink, bool wizard_blink) continue; } - if (!wizard_blink && grd(beam.target) == DNGN_OPEN_SEA) + if (grd(beam.target) == DNGN_OPEN_SEA) { mesclr(); mpr("You can't blink into the sea!"); @@ -182,6 +182,8 @@ int blink(int pow, bool high_level_controlled_blink, bool wizard_blink) } else { + // Leave a purple cloud. + place_cloud(CLOUD_PURP_SMOKE, you.pos(), 1 + random2(3), KC_YOU); move_player_to_grid(beam.target, false, true, true); // Controlling teleport contaminates the player. -- bwr @@ -237,6 +239,9 @@ void random_blink(bool allow_partial_control, bool override_abyss) mpr("You blink."); success = true; + + // Leave a purple cloud. + place_cloud(CLOUD_PURP_SMOKE, you.pos(), 1 + random2(3), KC_YOU); you.moveto(target); if (you.level_type == LEVEL_ABYSS) |