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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-28 14:05:26 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-28 14:05:26 +0000 |
commit | 4bddff39d6767838f019f79d069591020223389c (patch) | |
tree | b8869ace0b3417b93b7d5afc0c3cac6af05b9fd9 /crawl-ref/source/spells2.cc | |
parent | 4626c89fde4187298219d76253415b58347b199c (diff) | |
download | crawl-ref-4bddff39d6767838f019f79d069591020223389c.tar.gz crawl-ref-4bddff39d6767838f019f79d069591020223389c.zip |
* Another magic mapping fix in cooperation with zebez. Thanks! :)
* Don't make Detect creatures "detect" monsters you can currently see.
* Replace rock stair tiles with Eino's escape hatch tiles.
* Update change log once again.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10447 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells2.cc')
-rw-r--r-- | crawl-ref/source/spells2.cc | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/crawl-ref/source/spells2.cc b/crawl-ref/source/spells2.cc index 20ef704622..49b2d0fbf3 100644 --- a/crawl-ref/source/spells2.cc +++ b/crawl-ref/source/spells2.cc @@ -197,9 +197,12 @@ int detect_creatures(int pow, bool telepathic) { if (monsters *mon = monster_at(*ri)) { - creatures_found++; - - _mark_detected_creature(*ri, mon, fuzz_chance, fuzz_radius); + // If you can see the monster, don't "detect" it elsewhere. + if (!mons_near(mon) || !player_monster_visible(mon)) + { + creatures_found++; + _mark_detected_creature(*ri, mon, fuzz_chance, fuzz_radius); + } // Assuming that highly intelligent spellcasters can // detect scrying. -- bwr |