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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-31 23:33:49 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-31 23:33:49 +0000 |
commit | b2a0f789b94558ed467b25ac5355eaf8b6558077 (patch) | |
tree | 8ffec1f322123a7ab8b725dcc4c23cbfa40e95f5 /crawl-ref/source/spells3.cc | |
parent | 3344142e8b26c115585389049ca3a7f535fcab75 (diff) | |
download | crawl-ref-b2a0f789b94558ed467b25ac5355eaf8b6558077.tar.gz crawl-ref-b2a0f789b94558ed467b25ac5355eaf8b6558077.zip |
Fix 1962147: Move the comments on the food you eat at the end of DELAY_EAT.
Fix 1971216: Kills by confused undead use LIVING_KILLED_BY_SERVANT
instead because the message ("collateral kill") fits better
and, though it's basically a hack, the distinction does fit
somehow.
Fix 1914948: Tweak message when you resist a spell cast by an invisible
monster.
Fix 1946608: Print "Nothing appears to happen." if reading ?EWI when
unarmed.
I guess that's it, plus probably some more cleanup.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5378 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells3.cc')
-rw-r--r-- | crawl-ref/source/spells3.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc index fc80ab2600..597e5a8887 100644 --- a/crawl-ref/source/spells3.cc +++ b/crawl-ref/source/spells3.cc @@ -128,10 +128,10 @@ bool remove_curse(bool suppress_msg) int loopy = 0; // general purpose loop variable {dlb} bool success = false; // whether or not curse(s) removed {dlb} - // special "wield slot" case - see if you can figure out why {dlb}: - // because only cursed weapons in hand only count as cursed -- bwr + // Special "wield slot" case - see if you can figure out why {dlb}: + // ... because only cursed weapons in hand count as cursed -- bwr if (you.equip[EQ_WEAPON] != -1 - && you.inv[you.equip[EQ_WEAPON]].base_type == OBJ_WEAPONS) + && you.inv[you.equip[EQ_WEAPON]].base_type == OBJ_WEAPONS) { if (item_cursed( you.inv[you.equip[EQ_WEAPON]] )) { @@ -141,8 +141,8 @@ bool remove_curse(bool suppress_msg) } } - // everything else uses the same paradigm - are we certain? - // what of artefact rings and amulets? {dlb}: + // Everything else uses the same paradigm - are we certain? + // What of artefact rings and amulets? {dlb}: for (loopy = EQ_CLOAK; loopy < NUM_EQUIP; loopy++) { if (you.equip[loopy] != -1 && item_cursed(you.inv[you.equip[loopy]])) @@ -152,7 +152,7 @@ bool remove_curse(bool suppress_msg) } } - // messaging output {dlb}: + // Messaging output. {dlb}: if (!suppress_msg) { if (success) |