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-rw-r--r--crawl-ref/source/spells3.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc
index fc80ab2600..597e5a8887 100644
--- a/crawl-ref/source/spells3.cc
+++ b/crawl-ref/source/spells3.cc
@@ -128,10 +128,10 @@ bool remove_curse(bool suppress_msg)
int loopy = 0; // general purpose loop variable {dlb}
bool success = false; // whether or not curse(s) removed {dlb}
- // special "wield slot" case - see if you can figure out why {dlb}:
- // because only cursed weapons in hand only count as cursed -- bwr
+ // Special "wield slot" case - see if you can figure out why {dlb}:
+ // ... because only cursed weapons in hand count as cursed -- bwr
if (you.equip[EQ_WEAPON] != -1
- && you.inv[you.equip[EQ_WEAPON]].base_type == OBJ_WEAPONS)
+ && you.inv[you.equip[EQ_WEAPON]].base_type == OBJ_WEAPONS)
{
if (item_cursed( you.inv[you.equip[EQ_WEAPON]] ))
{
@@ -141,8 +141,8 @@ bool remove_curse(bool suppress_msg)
}
}
- // everything else uses the same paradigm - are we certain?
- // what of artefact rings and amulets? {dlb}:
+ // Everything else uses the same paradigm - are we certain?
+ // What of artefact rings and amulets? {dlb}:
for (loopy = EQ_CLOAK; loopy < NUM_EQUIP; loopy++)
{
if (you.equip[loopy] != -1 && item_cursed(you.inv[you.equip[loopy]]))
@@ -152,7 +152,7 @@ bool remove_curse(bool suppress_msg)
}
}
- // messaging output {dlb}:
+ // Messaging output. {dlb}:
if (!suppress_msg)
{
if (success)