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authorStefan O'Rear <stefanor@cox.net>2009-11-12 03:52:08 -0800
committerStefan O'Rear <stefanor@cox.net>2009-11-12 03:53:13 -0800
commit078019644214628520c8116a9b4a16f30d8fadf2 (patch)
treedf1fc93d35c6b39455445360e482be5c26e1e2ac /crawl-ref/source/spells3.h
parent7f502e207784d2c33ab38079dadfa298ab9fafc6 (diff)
downloadcrawl-ref-078019644214628520c8116a9b4a16f30d8fadf2.tar.gz
crawl-ref-078019644214628520c8116a9b4a16f30d8fadf2.zip
Add summoner and non_actor_summoner to mgen_data
Monsters now know who summoned them. This will be important later. Probably breaks something; saves are not one of them.
Diffstat (limited to 'crawl-ref/source/spells3.h')
-rw-r--r--crawl-ref/source/spells3.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/spells3.h b/crawl-ref/source/spells3.h
index 0aac012c80..7656213bcb 100644
--- a/crawl-ref/source/spells3.h
+++ b/crawl-ref/source/spells3.h
@@ -51,11 +51,13 @@ bool receive_corpses(int pow, coord_def where);
void equip_undead(const coord_def &a, int corps, int monster, int monnum);
int animate_remains(const coord_def &a, corpse_type class_allowed,
beh_type beha, unsigned short hitting,
+ actor *as = NULL, std::string nas = "",
god_type god = GOD_NO_GOD, bool actual = true,
bool quiet = false, bool force_beh = false,
int* mon_index = NULL);
int animate_dead(actor *caster, int pow, beh_type beha, unsigned short hitting,
+ actor *as = NULL, std::string nas = "",
god_type god = GOD_NO_GOD, bool actual = true);
bool cast_simulacrum(int pow, god_type god = GOD_NO_GOD);