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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-13 19:21:16 -0500
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-13 19:21:16 -0500
commit5db24dfec9203a03424ebcd458766d36b11b68c1 (patch)
tree9c0e65a2f03db2eec80626f960de05a0d869fe70 /crawl-ref/source/spells3.h
parent02ddc794a13c5e2f5a3d177e166f247ac5f2982c (diff)
downloadcrawl-ref-5db24dfec9203a03424ebcd458766d36b11b68c1.tar.gz
crawl-ref-5db24dfec9203a03424ebcd458766d36b11b68c1.zip
Rename Summon Wraiths to Haunt everywhere, for consistency, and adjust
the tiles accordingly.
Diffstat (limited to 'crawl-ref/source/spells3.h')
-rw-r--r--crawl-ref/source/spells3.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spells3.h b/crawl-ref/source/spells3.h
index 0bbe327f6a..0d47622da8 100644
--- a/crawl-ref/source/spells3.h
+++ b/crawl-ref/source/spells3.h
@@ -61,7 +61,7 @@ int animate_dead(actor *caster, int pow, beh_type beha, unsigned short hitting,
bool cast_simulacrum(int pow, god_type god = GOD_NO_GOD);
bool cast_twisted_resurrection(int pow, god_type god = GOD_NO_GOD);
-bool cast_summon_wraiths(int pow, const coord_def& where, god_type god = GOD_NO_GOD);
+bool cast_haunt(int pow, const coord_def& where, god_type god = GOD_NO_GOD);
bool cast_death_channel(int pow, god_type god = GOD_NO_GOD);
void you_teleport();