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authorRobert Vollmert <rvollmert@gmx.net>2009-11-08 10:01:11 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-08 10:02:38 +0100
commit6a883aea39bceefb34718c699ee3877d33b6d2ba (patch)
tree7dfc750f9da300c069643661ec329b969515c897 /crawl-ref/source/spells3.h
parent14710e6fd41d63a20a68342b6604d48de3a6b621 (diff)
downloadcrawl-ref-6a883aea39bceefb34718c699ee3877d33b6d2ba.tar.gz
crawl-ref-6a883aea39bceefb34718c699ee3877d33b6d2ba.zip
Add a general halo interface to actor.
Also convert the TSO halo to use this. actor::haloed() is still specific to the player TSO halo.
Diffstat (limited to 'crawl-ref/source/spells3.h')
-rw-r--r--crawl-ref/source/spells3.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/spells3.h b/crawl-ref/source/spells3.h
index 945078f45b..0aac012c80 100644
--- a/crawl-ref/source/spells3.h
+++ b/crawl-ref/source/spells3.h
@@ -23,8 +23,6 @@ bool cast_smiting(int power, const coord_def& where);
bool remove_sanctuary(bool did_attack = false);
void decrease_sanctuary_radius();
bool cast_sanctuary(const int power);
-int halo_radius();
-bool inside_halo(const coord_def& where);
bool project_noise();
bool detect_curse(bool suppress_msg);
bool entomb(int powc);