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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-23 05:40:11 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-23 05:40:11 +0000
commit8ba107149b1da7f22fa0ca7faa369a93a6d0cb29 (patch)
treee4004bc4ec62ffd8605cf7552d1e3b684553e4d2 /crawl-ref/source/spells3.h
parenta19dd0dd929c31c3fbeb0479a2498df3b51ad057 (diff)
downloadcrawl-ref-8ba107149b1da7f22fa0ca7faa369a93a6d0cb29.tar.gz
crawl-ref-8ba107149b1da7f22fa0ca7faa369a93a6d0cb29.zip
Make messages for animating single skeletons/corpses versus multiple
ones consistent. Also, display a proper warning message if a player tries to animate a single skeleton/corpse while not actually standing on one. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8707 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells3.h')
-rw-r--r--crawl-ref/source/spells3.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/spells3.h b/crawl-ref/source/spells3.h
index c4e33d720d..dc60cd6599 100644
--- a/crawl-ref/source/spells3.h
+++ b/crawl-ref/source/spells3.h
@@ -51,10 +51,10 @@ bool cast_shadow_creatures(god_type god = GOD_NO_GOD);
bool cast_summon_horrible_things(int pow, god_type god = GOD_NO_GOD);
void equip_undead(const coord_def &a, int corps, int monster, int monnum);
-bool animate_remains(const coord_def &a, corpse_type class_allowed,
- beh_type beha, unsigned short hitting,
- god_type god = GOD_NO_GOD, bool actual = true,
- bool quiet = false, int* mon_index = NULL);
+int animate_remains(const coord_def &a, corpse_type class_allowed,
+ beh_type beha, unsigned short hitting,
+ god_type god = GOD_NO_GOD, bool actual = true,
+ bool quiet = false, int* mon_index = NULL);
int animate_dead(actor *caster, int pow, beh_type beha, unsigned short hitting,
god_type god = GOD_NO_GOD, bool actual = true);