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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-11 11:12:18 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-11 11:12:18 +0000 |
commit | a9ac64d3b972306982b27c81632182864022f939 (patch) | |
tree | 137e07e43b0d975949d817e257645a0aa9053c23 /crawl-ref/source/spells3.h | |
parent | dec341f5c123fcaab27d036d70dbef1456ad10fb (diff) | |
download | crawl-ref-a9ac64d3b972306982b27c81632182864022f939.tar.gz crawl-ref-a9ac64d3b972306982b27c81632182864022f939.zip |
Generalize swapping two pieces of terrain in function swap_terrain().
Encapsulate filling out a corpse object for a particular monster in
fill_out_corpse().
Started work on "swap chaos weapon with weapon of victim" chaos effect, but am
putting that off until there's some actor class virtual methods for changing
inventory and equipment.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7807 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells3.h')
-rw-r--r-- | crawl-ref/source/spells3.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spells3.h b/crawl-ref/source/spells3.h index 776b39213b..3460a91368 100644 --- a/crawl-ref/source/spells3.h +++ b/crawl-ref/source/spells3.h @@ -130,7 +130,7 @@ bool cast_summon_horrible_things(int pow, god_type god = GOD_NO_GOD); bool animate_remains(const coord_def &a, corpse_type class_allowed, beh_type beha, unsigned short hitting, god_type god = GOD_NO_GOD, bool actual = true, - bool quiet = false); + bool quiet = false, int* mon_index = NULL); // last updated 24may2000 {dlb} /* *********************************************************************** |