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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-11 11:12:18 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-11 11:12:18 +0000
commita9ac64d3b972306982b27c81632182864022f939 (patch)
tree137e07e43b0d975949d817e257645a0aa9053c23 /crawl-ref/source/spells3.h
parentdec341f5c123fcaab27d036d70dbef1456ad10fb (diff)
downloadcrawl-ref-a9ac64d3b972306982b27c81632182864022f939.tar.gz
crawl-ref-a9ac64d3b972306982b27c81632182864022f939.zip
Generalize swapping two pieces of terrain in function swap_terrain().
Encapsulate filling out a corpse object for a particular monster in fill_out_corpse(). Started work on "swap chaos weapon with weapon of victim" chaos effect, but am putting that off until there's some actor class virtual methods for changing inventory and equipment. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7807 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells3.h')
-rw-r--r--crawl-ref/source/spells3.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spells3.h b/crawl-ref/source/spells3.h
index 776b39213b..3460a91368 100644
--- a/crawl-ref/source/spells3.h
+++ b/crawl-ref/source/spells3.h
@@ -130,7 +130,7 @@ bool cast_summon_horrible_things(int pow, god_type god = GOD_NO_GOD);
bool animate_remains(const coord_def &a, corpse_type class_allowed,
beh_type beha, unsigned short hitting,
god_type god = GOD_NO_GOD, bool actual = true,
- bool quiet = false);
+ bool quiet = false, int* mon_index = NULL);
// last updated 24may2000 {dlb}
/* ***********************************************************************