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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-04-05 14:49:52 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-04-05 14:49:52 +0000
commita3ed7b6290c0b2ed92590fe4021a451886af85a1 (patch)
treea294d8dceab0ceda9420b96c73f4adad99746b0d /crawl-ref/source/spells4.h
parent8d230ac236d999741e99f427634f908a8fd8452d (diff)
downloadcrawl-ref-a3ed7b6290c0b2ed92590fe4021a451886af85a1.tar.gz
crawl-ref-a3ed7b6290c0b2ed92590fe4021a451886af85a1.zip
Updated build instructions for DOS, Windows, Linux.
Fixed targeting for Sandblast, Bone Shards, verified that targeting works okay for all spells (woof). Updated level layouts with more random features (David). Made makefile.unix default to using flex instead of lex. Tweaked beam names for dragon breath. s/Paralyze/Paralyse/ Don't show current target for direction-only targeting. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1222 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells4.h')
-rw-r--r--crawl-ref/source/spells4.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spells4.h b/crawl-ref/source/spells4.h
index 92cc3ae0ae..d76921f82a 100644
--- a/crawl-ref/source/spells4.h
+++ b/crawl-ref/source/spells4.h
@@ -39,7 +39,7 @@ void cast_intoxicate(int pow);
void cast_mass_sleep(int pow);
void cast_passwall(int pow);
void cast_rotting(int pow);
-void cast_sandblast(int powc);
+void cast_sandblast(int powc, bolt &beam);
void cast_see_invisible(int pow);
void cast_shatter(int pow);