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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-05 13:33:29 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-05 13:33:29 +0000
commitff2f267821153758bcd691e73b1b409c62f0c4e0 (patch)
tree11f18df98aad81ddfa9798dafd67eceb3b4ed510 /crawl-ref/source/spells4.h
parent3423bbab5a0f024eeafffe6b8260c8c088647db1 (diff)
downloadcrawl-ref-ff2f267821153758bcd691e73b1b409c62f0c4e0.tar.gz
crawl-ref-ff2f267821153758bcd691e73b1b409c62f0c4e0.zip
Cleaned up monster generation functions, separate monster zombie type from monster number. May be buggy.
Allow hydra zombies (they currently do not get the right number of heads). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4872 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells4.h')
-rw-r--r--crawl-ref/source/spells4.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/spells4.h b/crawl-ref/source/spells4.h
index d3b0bf36d1..937bdabe13 100644
--- a/crawl-ref/source/spells4.h
+++ b/crawl-ref/source/spells4.h
@@ -57,9 +57,6 @@ void cast_dispersal(int pow);
void cast_snake_charm(int pow);
void cast_stoneskin(int pow);
-void cast_shuggoth_seed(int powc);
-void make_shuggoth(int x, int y, int hp);
-
int cast_semi_controlled_blink(int pow);
bool cast_portal_projectile(int pow, bolt& beam);