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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-02 14:09:20 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-02 14:09:20 +0000
commit021366461aba2e0504b2722d28d2b967778b3702 (patch)
treea2d759df280b978514814dd96f2c8eac7bf7cc1b /crawl-ref/source/spl-book.h
parent29d2d1be7e3d8ef6096100e6c51f1dde66f3a028 (diff)
downloadcrawl-ref-021366461aba2e0504b2722d28d2b967778b3702.tar.gz
crawl-ref-021366461aba2e0504b2722d28d2b967778b3702.zip
The start of randart spellbooks. Never randomly generated and only created via
the wizard command &+, since there's no logic to how the random set of spells are selected and there's no valuation code in shopping.cc. No randart manuals or books of destruction, since I have no clue what they'd be like. The code allows for any book or spell to have its normal set of spells overridden by an arbitrary/customized set of spells, but this is only used by randart spellbooks as of now. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7722 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spl-book.h')
-rw-r--r--crawl-ref/source/spl-book.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/crawl-ref/source/spl-book.h b/crawl-ref/source/spl-book.h
index 4ccdc37f93..d156f7e977 100644
--- a/crawl-ref/source/spl-book.h
+++ b/crawl-ref/source/spl-book.h
@@ -13,6 +13,9 @@
#include "externs.h"
#include "FixVec.h"
+#define SPELLBOOK_SIZE 8
+#define SPELL_LIST_KEY "spell_list"
+
class formatted_string;
enum read_book_action_type
@@ -29,6 +32,7 @@ enum read_book_action_type
int book_rarity(unsigned char which_book);
+bool is_valid_spell_in_book( const item_def &book, int spell );
bool is_valid_spell_in_book( int splbook, int spell );
@@ -49,6 +53,7 @@ bool learn_spell(int book = -1);
bool player_can_read_spellbook( const item_def &book );
+spell_type which_spell_in_book(const item_def &book, int spl);
spell_type which_spell_in_book(int sbook_type, int spl);
// returns amount practised (or -1 for abort)