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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-09-10 15:58:46 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-09-10 15:58:46 +0000
commit1d23ad9eae6203fcabc6b1f9a933174bc907f2a9 (patch)
tree8182fbaccc51eecf655ed3feda605e4fff97ad67 /crawl-ref/source/spl-cast.h
parent383d392c17f076384fc37e631b6506739ca634fe (diff)
downloadcrawl-ref-1d23ad9eae6203fcabc6b1f9a933174bc907f2a9.tar.gz
crawl-ref-1d23ad9eae6203fcabc6b1f9a933174bc907f2a9.zip
Add an inventory-like region for the Tiles version to make spells
clickable. '_' toggles between inventory and spell display. Actual tiles are still missing, but everything works as it should. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10648 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spl-cast.h')
-rw-r--r--crawl-ref/source/spl-cast.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-cast.h b/crawl-ref/source/spl-cast.h
index 63d2276251..bece3831e2 100644
--- a/crawl-ref/source/spl-cast.h
+++ b/crawl-ref/source/spl-cast.h
@@ -64,7 +64,7 @@ void exercise_spell( spell_type spell_ex, bool spc, bool divide );
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
-bool cast_a_spell( bool check_range );
+bool cast_a_spell( bool check_range, spell_type spell = SPELL_NO_SPELL );
bool maybe_identify_staff( item_def &item, spell_type spell = SPELL_NO_SPELL );