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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-15 09:39:09 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-15 09:39:09 +0000
commit6b01f8a9a0e4d0cfbad1beb76002810d8e0203a8 (patch)
tree1291287ce0c9443d6911c4ecd0ec2d3b8ebd77ae /crawl-ref/source/stuff.h
parent66740a30c6be993c636285d8351ad0f50c1a8ec7 (diff)
downloadcrawl-ref-6b01f8a9a0e4d0cfbad1beb76002810d8e0203a8.tar.gz
crawl-ref-6b01f8a9a0e4d0cfbad1beb76002810d8e0203a8.zip
Add a tutorial hint for encountering an invisible monster and offer a
different healing message if you recently met an invisible monster, as suggested in FR 1964267. Killing an invisible monster does not yet reset the counter, though I guess it should. Also, disallow randart weapons to be named after Sif Muna. (Vehumet, too, maybe?) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5052 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/stuff.h')
-rw-r--r--crawl-ref/source/stuff.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/stuff.h b/crawl-ref/source/stuff.h
index 08eba87624..87688b5a57 100644
--- a/crawl-ref/source/stuff.h
+++ b/crawl-ref/source/stuff.h
@@ -104,7 +104,8 @@ bool yesno( const char * str, bool safe = true, int safeanswer = 0,
const explicit_keymap *map = NULL );
int yesnoquit( const char* str, bool safe = true, int safeanswer = 0,
- bool clear_after = true, char alt_yes = 'Y', char alt_yes2 = 'Y' );
+ bool allow_all = false, bool clear_after = true,
+ char alt_yes = 'Y', char alt_yes2 = 'Y' );
bool in_bounds( int x, int y );