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authorDarshan Shaligram <dshaligram@users.sourceforge.net>2009-12-29 00:01:37 +0530
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2009-12-29 01:09:18 +0530
commite9017206fd30a9cb7981d42ee6f8f1809f2f2933 (patch)
treeafd4f705d6bcd1cdd96f96e5a2d9e2f8a8ba1b0c /crawl-ref/source/stuff.h
parentbad09911df71edf9399974fb619ff79e4797fa5e (diff)
downloadcrawl-ref-e9017206fd30a9cb7981d42ee6f8f1809f2f2933.tar.gz
crawl-ref-e9017206fd30a9cb7981d42ee6f8f1809f2f2933.zip
Experimental kraken adjustments.
Boost kraken and tentacle damage. Force the tentacles to stay close to the body of the kraken to make the creature look more like a unit. Tentacles are now amphibious and can reach out onto land, although they cannot stray too far from the main body.
Diffstat (limited to 'crawl-ref/source/stuff.h')
-rw-r--r--crawl-ref/source/stuff.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/crawl-ref/source/stuff.h b/crawl-ref/source/stuff.h
index 89757eb99d..684df4175d 100644
--- a/crawl-ref/source/stuff.h
+++ b/crawl-ref/source/stuff.h
@@ -83,11 +83,6 @@ inline bool testbits(unsigned long flags, unsigned long test)
return ((flags & test) == test);
}
-template <typename Z> inline Z sgn(Z x)
-{
- return (x < 0 ? -1 : (x > 0 ? 1 : 0));
-}
-
bool is_trap_square(dungeon_feature_type grid);
void zap_los_monsters(bool items_also);