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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-11 11:31:22 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-11 11:31:22 +0000 |
commit | cc9ba6c05755e235c14daa555bbd037813f91a6e (patch) | |
tree | 7373373a33fabd4bc5c163d64ba767f18edf3093 /crawl-ref/source/tags.cc | |
parent | a9ac64d3b972306982b27c81632182864022f939 (diff) | |
download | crawl-ref-cc9ba6c05755e235c14daa555bbd037813f91a6e.tar.gz crawl-ref-cc9ba6c05755e235c14daa555bbd037813f91a6e.zip |
* Nerf harpies a bit: they are now slower and have no bite attack
(which didn't make sense anyway).
* Also list player god in the saved game selection menu.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7808 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tags.cc')
-rw-r--r-- | crawl-ref/source/tags.cc | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/crawl-ref/source/tags.cc b/crawl-ref/source/tags.cc index 98eb7be697..9f1bae2103 100644 --- a/crawl-ref/source/tags.cc +++ b/crawl-ref/source/tags.cc @@ -1261,24 +1261,24 @@ static void tag_read_you(reader &th, char minorVersion) unmarshallCString(th, you.your_name, 30); - you.religion = static_cast<god_type>(unmarshallByte(th)); - you.piety = unmarshallByte(th); - you.rotting = unmarshallByte(th); - you.symbol = unmarshallByte(th); - you.colour = unmarshallByte(th); - you.pet_target = unmarshallShort(th); - - you.max_level = unmarshallByte(th); - you.where_are_you = static_cast<branch_type>( unmarshallByte(th) ); - you.char_direction = static_cast<game_direction_type>(unmarshallByte(th)); - you.your_level = unmarshallByte(th); - you.is_undead = static_cast<undead_state_type>(unmarshallByte(th)); - you.special_wield = unmarshallByte(th); - you.berserk_penalty = unmarshallByte(th); - you.sage_bonus_skill = static_cast<skill_type>(unmarshallShort(th)); + you.religion = static_cast<god_type>(unmarshallByte(th)); + you.piety = unmarshallByte(th); + you.rotting = unmarshallByte(th); + you.symbol = unmarshallByte(th); + you.colour = unmarshallByte(th); + you.pet_target = unmarshallShort(th); + + you.max_level = unmarshallByte(th); + you.where_are_you = static_cast<branch_type>( unmarshallByte(th) ); + you.char_direction = static_cast<game_direction_type>(unmarshallByte(th)); + you.your_level = unmarshallByte(th); + you.is_undead = static_cast<undead_state_type>(unmarshallByte(th)); + you.special_wield = unmarshallByte(th); + you.berserk_penalty = unmarshallByte(th); + you.sage_bonus_skill = static_cast<skill_type>(unmarshallShort(th)); you.sage_bonus_degree = unmarshallLong(th); - you.level_type = static_cast<level_area_type>( unmarshallByte(th) ); - you.level_type_name = unmarshallString(th); + you.level_type = static_cast<level_area_type>( unmarshallByte(th) ); + you.level_type_name = unmarshallString(th); if (minorVersion >= TAG_MINOR_LUADGN) { |