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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-11 11:31:22 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-11 11:31:22 +0000
commitcc9ba6c05755e235c14daa555bbd037813f91a6e (patch)
tree7373373a33fabd4bc5c163d64ba767f18edf3093 /crawl-ref/source/tags.cc
parenta9ac64d3b972306982b27c81632182864022f939 (diff)
downloadcrawl-ref-cc9ba6c05755e235c14daa555bbd037813f91a6e.tar.gz
crawl-ref-cc9ba6c05755e235c14daa555bbd037813f91a6e.zip
* Nerf harpies a bit: they are now slower and have no bite attack
(which didn't make sense anyway). * Also list player god in the saved game selection menu. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7808 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tags.cc')
-rw-r--r--crawl-ref/source/tags.cc34
1 files changed, 17 insertions, 17 deletions
diff --git a/crawl-ref/source/tags.cc b/crawl-ref/source/tags.cc
index 98eb7be697..9f1bae2103 100644
--- a/crawl-ref/source/tags.cc
+++ b/crawl-ref/source/tags.cc
@@ -1261,24 +1261,24 @@ static void tag_read_you(reader &th, char minorVersion)
unmarshallCString(th, you.your_name, 30);
- you.religion = static_cast<god_type>(unmarshallByte(th));
- you.piety = unmarshallByte(th);
- you.rotting = unmarshallByte(th);
- you.symbol = unmarshallByte(th);
- you.colour = unmarshallByte(th);
- you.pet_target = unmarshallShort(th);
-
- you.max_level = unmarshallByte(th);
- you.where_are_you = static_cast<branch_type>( unmarshallByte(th) );
- you.char_direction = static_cast<game_direction_type>(unmarshallByte(th));
- you.your_level = unmarshallByte(th);
- you.is_undead = static_cast<undead_state_type>(unmarshallByte(th));
- you.special_wield = unmarshallByte(th);
- you.berserk_penalty = unmarshallByte(th);
- you.sage_bonus_skill = static_cast<skill_type>(unmarshallShort(th));
+ you.religion = static_cast<god_type>(unmarshallByte(th));
+ you.piety = unmarshallByte(th);
+ you.rotting = unmarshallByte(th);
+ you.symbol = unmarshallByte(th);
+ you.colour = unmarshallByte(th);
+ you.pet_target = unmarshallShort(th);
+
+ you.max_level = unmarshallByte(th);
+ you.where_are_you = static_cast<branch_type>( unmarshallByte(th) );
+ you.char_direction = static_cast<game_direction_type>(unmarshallByte(th));
+ you.your_level = unmarshallByte(th);
+ you.is_undead = static_cast<undead_state_type>(unmarshallByte(th));
+ you.special_wield = unmarshallByte(th);
+ you.berserk_penalty = unmarshallByte(th);
+ you.sage_bonus_skill = static_cast<skill_type>(unmarshallShort(th));
you.sage_bonus_degree = unmarshallLong(th);
- you.level_type = static_cast<level_area_type>( unmarshallByte(th) );
- you.level_type_name = unmarshallString(th);
+ you.level_type = static_cast<level_area_type>( unmarshallByte(th) );
+ you.level_type_name = unmarshallString(th);
if (minorVersion >= TAG_MINOR_LUADGN)
{