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authorJude Brown <bookofjude@users.sourceforge.net>2009-11-14 19:03:54 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-11-14 19:31:11 +1000
commit550af32eec0e42c1c8e3228221914934d20c3244 (patch)
tree92172d50f6bdf24a772d5d0374a5f0a257671309 /crawl-ref/source/terrain.h
parenta988600392e3046073b4dd8093f7772c19c128d1 (diff)
downloadcrawl-ref-550af32eec0e42c1c8e3228221914934d20c3244.tar.gz
crawl-ref-550af32eec0e42c1c8e3228221914934d20c3244.zip
Allow portal vaults to specify fill and border glyph.
Also move dungeon_feature_by_name into terrain.cc, as it does not make sense it being in l_dgngrd.cc. The Lua function "set_border_fill_type(feature)" will replace the default DNGN_ROCK_WALL fill of a portal vault with the specified feature. This could be abused, and should probably only be limited to floor, water and sea, different types of walls, trees and lava; there are no sanity checks for endless traps, statues, stairs, etc. Finally, apply this to the island Trove, giving endless water effect.
Diffstat (limited to 'crawl-ref/source/terrain.h')
-rw-r--r--crawl-ref/source/terrain.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/crawl-ref/source/terrain.h b/crawl-ref/source/terrain.h
index 2bb3fb5d1e..86bec075f1 100644
--- a/crawl-ref/source/terrain.h
+++ b/crawl-ref/source/terrain.h
@@ -84,4 +84,9 @@ bool is_critical_feature(dungeon_feature_type feat);
void init_feat_desc_cache();
dungeon_feature_type feat_by_desc(std::string desc);
+
+dungeon_feature_type dungeon_feature_by_name(const std::string &name);
+std::vector<std::string> dungeon_feature_matches(const std::string &name);
+const char *dungeon_feature_name(dungeon_feature_type rfeat);
+
#endif