diff options
author | Jude Brown <bookofjude@users.sourceforge.net> | 2009-11-14 19:03:54 +1000 |
---|---|---|
committer | Jude Brown <bookofjude@users.sourceforge.net> | 2009-11-14 19:31:11 +1000 |
commit | 550af32eec0e42c1c8e3228221914934d20c3244 (patch) | |
tree | 92172d50f6bdf24a772d5d0374a5f0a257671309 /crawl-ref/source/terrain.h | |
parent | a988600392e3046073b4dd8093f7772c19c128d1 (diff) | |
download | crawl-ref-550af32eec0e42c1c8e3228221914934d20c3244.tar.gz crawl-ref-550af32eec0e42c1c8e3228221914934d20c3244.zip |
Allow portal vaults to specify fill and border glyph.
Also move dungeon_feature_by_name into terrain.cc, as it does not make
sense it being in l_dgngrd.cc.
The Lua function "set_border_fill_type(feature)" will replace the
default DNGN_ROCK_WALL fill of a portal vault with the specified
feature. This could be abused, and should probably only be limited to
floor, water and sea, different types of walls, trees and lava; there
are no sanity checks for endless traps, statues, stairs, etc.
Finally, apply this to the island Trove, giving endless water effect.
Diffstat (limited to 'crawl-ref/source/terrain.h')
-rw-r--r-- | crawl-ref/source/terrain.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/crawl-ref/source/terrain.h b/crawl-ref/source/terrain.h index 2bb3fb5d1e..86bec075f1 100644 --- a/crawl-ref/source/terrain.h +++ b/crawl-ref/source/terrain.h @@ -84,4 +84,9 @@ bool is_critical_feature(dungeon_feature_type feat); void init_feat_desc_cache(); dungeon_feature_type feat_by_desc(std::string desc); + +dungeon_feature_type dungeon_feature_by_name(const std::string &name); +std::vector<std::string> dungeon_feature_matches(const std::string &name); +const char *dungeon_feature_name(dungeon_feature_type rfeat); + #endif |