diff options
author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-09-16 19:46:22 +0000 |
---|---|---|
committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-09-16 19:46:22 +0000 |
commit | 43d9191f4ba2c718d5df92989a1e57fe480974d1 (patch) | |
tree | b0da5ba7f6608c08c4f7389915995e606fb5dda9 /crawl-ref/source/tilepick.cc | |
parent | c66ef96bf763d7754aa62ffab3739880b0a646a8 (diff) | |
download | crawl-ref-43d9191f4ba2c718d5df92989a1e57fe480974d1.tar.gz crawl-ref-43d9191f4ba2c718d5df92989a1e57fe480974d1.zip |
Experimentally use Denzi and/or Mitsuhiro's water tiles for the Shoals.
It's possible that they make the water look too busy, but maybe I only
need to get used to it. Also add some more alternative tiles for the
plain dungeon floor and walls, and move around some spell tiles again.
Also fix 2844278: melding stacks stat bonuses for Merfolk.
Update change log for the starting stat and exclusion changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10688 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tilepick.cc')
-rw-r--r-- | crawl-ref/source/tilepick.cc | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/crawl-ref/source/tilepick.cc b/crawl-ref/source/tilepick.cc index ab5dc9a7f7..377f63997a 100644 --- a/crawl-ref/source/tilepick.cc +++ b/crawl-ref/source/tilepick.cc @@ -2376,6 +2376,9 @@ int tileidx_feature(int object, int gx, int gy) { return TILE_DNGN_DEEP_WATER_MURKY; } + else if (player_in_branch(BRANCH_SHOALS)) + return TILE_SHOALS_DEEP_WATER; + return TILE_DNGN_DEEP_WATER; case DNGN_SHALLOW_WATER: { @@ -2385,6 +2388,9 @@ int tileidx_feature(int object, int gx, int gy) { t = TILE_DNGN_SHALLOW_WATER_MURKY; } + else if (player_in_branch(BRANCH_SHOALS)) + t = TILE_SHOALS_SHALLOW_WATER; + if (mgrd[gx][gy] != NON_MONSTER) { monsters *mon = &menv[mgrd[gx][gy]]; @@ -2392,6 +2398,7 @@ int tileidx_feature(int object, int gx, int gy) if (mons_is_submerged(mon)) t += tile_dngn_count(t); } + return (t); } case DNGN_FLOOR: |