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author | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-11-21 18:40:50 -0600 |
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committer | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-11-21 18:40:50 -0600 |
commit | 5961e9e4fc1842801d800fbbe37dc41bf8c7f037 (patch) | |
tree | 147b0c0c41329eec76004d0d6896eba85a830a62 /crawl-ref/source/tilepick.cc | |
parent | 23a44595f9eab8d72e2bc828952058c38bcab284 (diff) | |
download | crawl-ref-5961e9e4fc1842801d800fbbe37dc41bf8c7f037.tar.gz crawl-ref-5961e9e4fc1842801d800fbbe37dc41bf8c7f037.zip |
Make (very) ugly thing corpse tiles handle the different colors.
I can't test this in-game, but main.png displays all the different
colored corpses properly, so I think it works.
Diffstat (limited to 'crawl-ref/source/tilepick.cc')
-rw-r--r-- | crawl-ref/source/tilepick.cc | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/crawl-ref/source/tilepick.cc b/crawl-ref/source/tilepick.cc index b5d5ffd5e3..d8f8e85cb7 100644 --- a/crawl-ref/source/tilepick.cc +++ b/crawl-ref/source/tilepick.cc @@ -1737,9 +1737,17 @@ static int _tileidx_corpse(const item_def &item) // ugly things ('u') case MONS_UGLY_THING: - return TILE_CORPSE_UGLY_THING; case MONS_VERY_UGLY_THING: - return TILE_CORPSE_VERY_UGLY_THING; + { + const int ugly_corpse_tile = (type == MONS_VERY_UGLY_THING) ? + TILE_CORPSE_VERY_UGLY_THING : TILE_CORPSE_UGLY_THING; + int colour_offset = ugly_thing_colour_offset(item.colour); + + if (colour_offset == -1) + colour_offset = 0; + + return (ugly_corpse_tile + colour_offset); + } // worms ('w') case MONS_KILLER_BEE_LARVA: |