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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-08-19 09:05:18 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-08-19 09:05:18 +0000 |
commit | 70f67f351c5d568a1d4cd3d831dfba372f60a7cf (patch) | |
tree | 6e59e0570046cea17c191d249ecfa565ab5cc544 /crawl-ref/source/tilepick.cc | |
parent | 9095c0dff2d69101a11fe350c7085e3822c50518 (diff) | |
download | crawl-ref-70f67f351c5d568a1d4cd3d831dfba372f60a7cf.tar.gz crawl-ref-70f67f351c5d568a1d4cd3d831dfba372f60a7cf.zip |
C code for Chapayev's and Eino's request for a wall mounted "switch": if the
player takes a swing at a solid grid (ctrl-direction at it), or it's hit by
a solid-ish beam (normal thrown item, Magic Dart, etc), then a "wall hit"
dungeon event will be issued for that square; a Lua marker can listen to
that event to implement a switch/lever/button.
No Lua glue or Lua convenience classes yet.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10573 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tilepick.cc')
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