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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-08-19 09:05:18 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-08-19 09:05:18 +0000
commit70f67f351c5d568a1d4cd3d831dfba372f60a7cf (patch)
tree6e59e0570046cea17c191d249ecfa565ab5cc544 /crawl-ref/source/tilepick.cc
parent9095c0dff2d69101a11fe350c7085e3822c50518 (diff)
downloadcrawl-ref-70f67f351c5d568a1d4cd3d831dfba372f60a7cf.tar.gz
crawl-ref-70f67f351c5d568a1d4cd3d831dfba372f60a7cf.zip
C code for Chapayev's and Eino's request for a wall mounted "switch": if the
player takes a swing at a solid grid (ctrl-direction at it), or it's hit by a solid-ish beam (normal thrown item, Magic Dart, etc), then a "wall hit" dungeon event will be issued for that square; a Lua marker can listen to that event to implement a switch/lever/button. No Lua glue or Lua convenience classes yet. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10573 c06c8d41-db1a-0410-9941-cceddc491573
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