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author | Darshan Shaligram <dshaligram@users.sourceforge.net> | 2009-11-04 20:09:46 +0530 |
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committer | Darshan Shaligram <dshaligram@users.sourceforge.net> | 2009-11-04 20:15:34 +0530 |
commit | 9ad85435681ad82c7ef07d2083e40e525e2b0f55 (patch) | |
tree | 3b16cb1129c004ad90cce5c81486373557d5f272 /crawl-ref/source/tilepick.cc | |
parent | f7c29d55ca91d539d64de5e120a5b2c301ccb938 (diff) | |
download | crawl-ref-9ad85435681ad82c7ef07d2083e40e525e2b0f55.tar.gz crawl-ref-9ad85435681ad82c7ef07d2083e40e525e2b0f55.zip |
Allow vaults to override monster spells with spells:<xyz>
Vaults can now override monster spell sets, or give non-casting monsters
spells, and mark monsters as wizard or priest types.
The M_ACTUAL_SPELLS, M_SPELLCASTER and M_PRIEST monster class flags are
converted into MF_* flags at monster creation/polymorph time, and only the
per-monster flags are checked when determining wizard/priestliness. See caveats
in level_design.txt.
Diffstat (limited to 'crawl-ref/source/tilepick.cc')
0 files changed, 0 insertions, 0 deletions