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authorJude Brown <bookofjude@users.sourceforge.net>2009-12-31 22:29:01 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-12-31 23:21:11 +1000
commitbdef58ca99e4b4239bbd98b7057218231625e378 (patch)
treecac0aad15ac5cbf2a819c7182f93a79012500283 /crawl-ref/source/tilepick.cc
parent03293efdcadea4df1bdb90b649f811c95d0285cb (diff)
downloadcrawl-ref-bdef58ca99e4b4239bbd98b7057218231625e378.tar.gz
crawl-ref-bdef58ca99e4b4239bbd98b7057218231625e378.zip
Remove hand crossbows.
This involves a lot of changes, and also increments TAG_MAJOR_VERSION to 13. The unrand "Sniper" is now a crossbow (hopefully its current title is still suitable for this task), and thieves no longer start with hand crossbows (but still retain darts). Wanderers with crossbow skills will now get a crossbow and bolts. This may be overpowered, but I didn't want to change the code here too much. It can always be adjusted. This removes the "quiver_type" enum from enum.h, and uses NUM_AMMO in the player.h quiver vector instead. Random elves that generated with hand crossbows before no longer do so, and this has not been replaced by normal crossbows. I hope that's everything!
Diffstat (limited to 'crawl-ref/source/tilepick.cc')
-rw-r--r--crawl-ref/source/tilepick.cc5
1 files changed, 0 insertions, 5 deletions
diff --git a/crawl-ref/source/tilepick.cc b/crawl-ref/source/tilepick.cc
index 6085e31d63..95b7609e5a 100644
--- a/crawl-ref/source/tilepick.cc
+++ b/crawl-ref/source/tilepick.cc
@@ -109,7 +109,6 @@ static int _bow_offset(const monsters *mon)
case WPN_BOW:
case WPN_LONGBOW:
case WPN_CROSSBOW:
- case WPN_HAND_CROSSBOW:
return (0);
default:
return (1);
@@ -1302,9 +1301,6 @@ static int _tileidx_weapon_base(const item_def &item)
case WPN_CROSSBOW:
return TILE_WPN_CROSSBOW;
- case WPN_HAND_CROSSBOW:
- return TILE_WPN_HAND_CROSSBOW;
-
case WPN_SPEAR:
return TILE_WPN_SPEAR;
@@ -4002,7 +3998,6 @@ int tilep_equ_weapon(const item_def &item)
case WPN_SLING: return TILEP_HAND1_SLING;
case WPN_BOW: return TILEP_HAND1_BOW2;
case WPN_CROSSBOW: return TILEP_HAND1_CROSSBOW;
- case WPN_HAND_CROSSBOW: return TILEP_HAND1_CROSSBOW;
case WPN_BLOWGUN: return TILEP_HAND1_BLOWGUN;
case WPN_LONGBOW: return TILEP_HAND1_BOW3;