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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-26 23:24:34 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-26 23:24:34 +0000
commitf3b1762e5a7ce54cb41729e3d4cedf482c4a42e9 (patch)
treec30507d1b89fc4666967e913d39973c1c8b34bd9 /crawl-ref/source/tilepick.cc
parent07a3ce3ad486d8cbf07a1fda8b50a1d3d87b6143 (diff)
downloadcrawl-ref-f3b1762e5a7ce54cb41729e3d4cedf482c4a42e9.tar.gz
crawl-ref-f3b1762e5a7ce54cb41729e3d4cedf482c4a42e9.zip
* Fix Xom's interest wrapping around from 0 to 255. (!!!)
* In xom_acts, if Xom was bored (and now did something bad) reroll interest. * Greatly decrease amusement derived from the player entering a new level. (However, entering a new level via escape hatch or shaft is REALLY amusing, more so the deeper the shaft.) * Xom may be amused if you are caught in a net and there are hostile monsters around. * Fix draconian tiles not showing up correctly for Detect Creatures. * Improve card descriptions output for Triple Draw/Stack Five. * In inventory, add '&' hotkey for useless (== inedible) chunks. Still needs documentation. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9557 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tilepick.cc')
-rw-r--r--crawl-ref/source/tilepick.cc18
1 files changed, 11 insertions, 7 deletions
diff --git a/crawl-ref/source/tilepick.cc b/crawl-ref/source/tilepick.cc
index 0eb05e8d5c..1dc3c418c5 100644
--- a/crawl-ref/source/tilepick.cc
+++ b/crawl-ref/source/tilepick.cc
@@ -121,7 +121,7 @@ int tileidx_monster_base(const monsters *mon, bool detected)
int type = mon->type;
- // show only base class for detected monsters
+ // Show only base class for detected monsters.
if (detected)
type = mons_genus(type);
@@ -143,7 +143,7 @@ int tileidx_monster_base(const monsters *mon, bool detected)
case MONS_GIANT_BAT:
return TILEP_MONS_GIANT_BAT;
case MONS_BUTTERFLY:
- return TILEP_MONS_BUTTERFLY + ((mon->colour)%7);
+ return TILEP_MONS_BUTTERFLY + ((mon->colour) % 7);
// centaurs ('c')
case MONS_CENTAUR:
@@ -155,6 +155,10 @@ int tileidx_monster_base(const monsters *mon, bool detected)
case MONS_YAKTAUR_CAPTAIN:
return TILEP_MONS_YAKTAUR_CAPTAIN + _bow_offset(mon);
+ // draconians ('d'):
+ case MONS_DRACONIAN:
+ return TILEP_DRACO_BASE;
+
// elves ('e')
case MONS_ELF:
return TILEP_MONS_ELF;
@@ -740,15 +744,15 @@ int tileidx_monster_base(const monsters *mon, bool detected)
case MONS_SCROLL_MIMIC:
case MONS_POTION_MIMIC:
{
- // Use item tile
- item_def item;
- get_mimic_item( mon, item );
- return tileidx_item(item);
+ // Use item tile.
+ item_def item;
+ get_mimic_item( mon, item );
+ return tileidx_item(item);
}
case MONS_DANCING_WEAPON:
{
- // Use item tile
+ // Use item tile.
item_def item = mitm[mon->inv[MSLOT_WEAPON]];
return tileidx_item(item) | TILE_FLAG_ANIM_WEP;
}