summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/tilereg.cc
diff options
context:
space:
mode:
authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-10-26 13:18:19 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-10-26 13:18:19 +0000
commitc96c36a0477909874c98bdbda3d13333ddb453e2 (patch)
tree0c2a18233a65c55086d640be41685824c12d782e /crawl-ref/source/tilereg.cc
parenta2c2fe61d7f40cb8f5fecd84fdacfdf47d28f16a (diff)
downloadcrawl-ref-c96c36a0477909874c98bdbda3d13333ddb453e2.tar.gz
crawl-ref-c96c36a0477909874c98bdbda3d13333ddb453e2.zip
Implement FR 1894211: All transformations will now cause your equipment
to meld into your body than rather than being removed, so that when untransforming you don't have to put everything on again. * Wielded stuff cannot be melded, and does not yet use the autoswap function. * As before, the low-level transformation spells refuse to work with cursed equipment. * The messages are unnecessarily spammy if you change forms while already transformed (first everything is re-equipped, then unequipped again). Conversely, on simply untransforming the lack of messages might be confusing. * Might be buggy, feedback welcome! git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7300 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tilereg.cc')
-rw-r--r--crawl-ref/source/tilereg.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/tilereg.cc b/crawl-ref/source/tilereg.cc
index 021fd9c2bb..1e2660f0f2 100644
--- a/crawl-ref/source/tilereg.cc
+++ b/crawl-ref/source/tilereg.cc
@@ -2270,8 +2270,8 @@ struct box_vert
void MessageRegion::render()
{
int idx = -1;
- unsigned char char_back;
- unsigned char col_back;
+ unsigned char char_back = 0;
+ unsigned char col_back = 0;
if (this == TextRegion::cursor_region && cursor_x > 0 && cursor_y > 0)
{
@@ -2522,7 +2522,7 @@ void MenuRegion::place_entries()
{
m_entries[i].sx = entry_start + tile_indent;
entry_height = std::max(max_tile_height, text_height);
-
+
// Currently, menus only support one texture at a time.
tex = m_entries[i].texture;
ASSERT(m_entries[i].texture == tex || tex == TEX_MAX);