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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-27 21:59:53 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-27 21:59:53 +0000
commit64a7e033fb59bbff69d24ad494fea9625f32b8ea (patch)
tree728e051f15566d9249bc12c4228550a9f3e6104f /crawl-ref/source/tiles.h
parenta0b40ce9a2db02a88b27380b50816fe43bf77f28 (diff)
downloadcrawl-ref-64a7e033fb59bbff69d24ad494fea9625f32b8ea.tar.gz
crawl-ref-64a7e033fb59bbff69d24ad494fea9625f32b8ea.zip
Add a few new tiles, one the exclusion centre (I can't be the only one
who has trouble to remove an exclusion because I can't find its centre) and four additional blood variations. They are all rather similar to the up to now only one - too similar, perhaps. In any case, those areas of bloodsoaked battlefields (such as you'll encounter in the Abyss or Pandemonium) look a bit more interesting now. The way the variant is chosen is unfortunately rather hacky, and might lead to unexpected patterns. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6176 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tiles.h')
-rw-r--r--crawl-ref/source/tiles.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/crawl-ref/source/tiles.h b/crawl-ref/source/tiles.h
index f563cec8d4..f15faade53 100644
--- a/crawl-ref/source/tiles.h
+++ b/crawl-ref/source/tiles.h
@@ -161,8 +161,9 @@ enum tile_flags
TILE_FLAG_BLOOD = 0x00010000,
TILE_FLAG_HALO = 0x00020000,
TILE_FLAG_NEW_STAIR = 0x00040000,
- TILE_FLAG_TRAVEL_EX = 0x00080000,
- TILE_FLAG_SANCTUARY = 0x00100000,
+ TILE_FLAG_TRAV_EXCL = 0x00080000,
+ TILE_FLAG_EXCL_CTR = 0x00100000,
+ TILE_FLAG_SANCTUARY = 0x00200000,
// General
TILE_FLAG_MASK = 0x000007FF