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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-11-28 01:33:20 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-11-28 01:33:20 +0000
commit91d2dd8e666a0aa8d77456ff8af2c13cdba4ee4b (patch)
tree173f362eebfd174e0152b8489f40df1035e79c62 /crawl-ref/source/tiles.h
parent460910fa3e07893d18f2280ff49031e204a1ad02 (diff)
downloadcrawl-ref-91d2dd8e666a0aa8d77456ff8af2c13cdba4ee4b.tar.gz
crawl-ref-91d2dd8e666a0aa8d77456ff8af2c13cdba4ee4b.zip
* Tweak Snorg's tile to increase the difference to the plain troll.
* Add a new tile each for the flaming corpse and trapdoor spider. * Add a sticky flame overlay for the player tile. * Move all unique monsters into dc-mon/unique (minus Adolf). * Remove comments and commented out monsters from the tile definitions. * Minor comment fixes and code cleanup. I'm really starting to get the hang of the tile creation. :) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7665 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tiles.h')
-rw-r--r--crawl-ref/source/tiles.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/tiles.h b/crawl-ref/source/tiles.h
index 7380c3a1e0..1d795e6270 100644
--- a/crawl-ref/source/tiles.h
+++ b/crawl-ref/source/tiles.h
@@ -92,13 +92,13 @@ void tile_draw_inv(int flag = -1);
// Multiple pickup
void tile_pick_menu();
-int get_num_wall_flavors();
-int get_num_floor_flavors();
-int get_num_floor_special_flavors();
+int get_num_wall_flavours();
+int get_num_floor_flavours();
+int get_num_floor_special_flavours();
int get_wall_tile_idx();
int get_floor_tile_idx();
int get_floor_special_tile_idx();
-void tile_init_flavor();
+void tile_init_flavour();
void tile_set_force_redraw_tiles(bool redraw);
void tile_set_force_redraw_inv(bool redraw);