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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-11-20 21:47:40 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-11-20 21:47:40 +0000
commitf382ac5fc0137d0a2a58be30a893dfa9aa2723bd (patch)
tree8b709259cba53b49949b2c1f7f3b81984942be90 /crawl-ref/source/tiles.h
parent43e1f3ff5c4132023e80c6afe33e308f938a9860 (diff)
downloadcrawl-ref-f382ac5fc0137d0a2a58be30a893dfa9aa2723bd.tar.gz
crawl-ref-f382ac5fc0137d0a2a58be30a893dfa9aa2723bd.zip
Add tiles for the sewers' murky (deep and shallow) water, as well as a
yellow background for melded items in inventory. Allow higher level transformations (level 5 and above) to work even if your to-be-melded equipment is cursed, exempting weapons, as before. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7522 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tiles.h')
-rw-r--r--crawl-ref/source/tiles.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/tiles.h b/crawl-ref/source/tiles.h
index faf6dbd3d4..7380c3a1e0 100644
--- a/crawl-ref/source/tiles.h
+++ b/crawl-ref/source/tiles.h
@@ -177,7 +177,8 @@ enum
TILEI_FLAG_EQUIP = 0x0400,
TILEI_FLAG_FLOOR = 0x0800,
TILEI_FLAG_CURSE = 0x1000,
- TILEI_FLAG_CURSOR = 0x2000
+ TILEI_FLAG_CURSOR = 0x2000,
+ TILEI_FLAG_MELDED = 0x4000
};
enum