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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-01 22:49:33 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-01 22:49:33 +0000 |
commit | 9d50c76de535f99c039fbd1250eadb8554cedcbb (patch) | |
tree | 587642b0ffc9642cd1198adc292699062b3b311b /crawl-ref/source/tutorial.cc | |
parent | 633a81c7f6b92c1e85f9efde063a01bf3ac34f27 (diff) | |
download | crawl-ref-9d50c76de535f99c039fbd1250eadb8554cedcbb.tar.gz crawl-ref-9d50c76de535f99c039fbd1250eadb8554cedcbb.zip |
For Tiles, use some of the other wall types in the Abyss as well to make
it more interesting. The rest is mostly clean-up.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6307 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tutorial.cc')
-rw-r--r-- | crawl-ref/source/tutorial.cc | 28 |
1 files changed, 7 insertions, 21 deletions
diff --git a/crawl-ref/source/tutorial.cc b/crawl-ref/source/tutorial.cc index 6251da1299..3c0961da49 100644 --- a/crawl-ref/source/tutorial.cc +++ b/crawl-ref/source/tutorial.cc @@ -2563,27 +2563,13 @@ void learned_something_new(tutorial_event_type seen_what, int x, int y) break; case TUT_FLEEING_MONSTER: - if (Options.tutorial_type != TUT_BERSERK_CHAR) - return; - - text << "While unsporting, it is sometimes useful to attack a " - "fleeing monster by throwing something after it. To do this, " -#ifdef USE_TILE - "you can choose your firing ammunition by <w>left-clicking</w> " - "on it with your mouse. " - "In the case of weapons (rather than missiles) you need to " - "be pressing <w>Ctrl</w> at the same time, to distinguish " - "the action from wielding. Then target the monster by " - "clicking on it." -#else - "press <w>f</w>, choose a throwing weapon, e.g. one of your " - "spears, use <w>+</w> to select a monster and press " - "<w>.</w>, <w>f</w> or <w>Enter</w>. The closest monster " - "will be autoselected. If you've got the fire_order option " - "set you can directly use <w>ff</w> or <w>f+.</w> instead; " - "the game will pick the first weapon that fits the option." -#endif - "\nIf you miss, you can fire at it again with <w>ff</w>."; + text << "Now that monster is scared of you! Note that you do not " + "absolutely have to follow it. Rather, you can let it run " + "away. Sometimes, though, it can be useful to attack a " + "fleeing creature by throwing something after it. If you " + "have any daggers or hand axes in your <w>i</w>nventory you " + "can look at one of them to read an explanation of how to do " + "this."; break; case TUT_MONSTER_BRAND: |