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-rw-r--r--crawl-ref/source/tutorial.cc28
1 files changed, 7 insertions, 21 deletions
diff --git a/crawl-ref/source/tutorial.cc b/crawl-ref/source/tutorial.cc
index 6251da1299..3c0961da49 100644
--- a/crawl-ref/source/tutorial.cc
+++ b/crawl-ref/source/tutorial.cc
@@ -2563,27 +2563,13 @@ void learned_something_new(tutorial_event_type seen_what, int x, int y)
break;
case TUT_FLEEING_MONSTER:
- if (Options.tutorial_type != TUT_BERSERK_CHAR)
- return;
-
- text << "While unsporting, it is sometimes useful to attack a "
- "fleeing monster by throwing something after it. To do this, "
-#ifdef USE_TILE
- "you can choose your firing ammunition by <w>left-clicking</w> "
- "on it with your mouse. "
- "In the case of weapons (rather than missiles) you need to "
- "be pressing <w>Ctrl</w> at the same time, to distinguish "
- "the action from wielding. Then target the monster by "
- "clicking on it."
-#else
- "press <w>f</w>, choose a throwing weapon, e.g. one of your "
- "spears, use <w>+</w> to select a monster and press "
- "<w>.</w>, <w>f</w> or <w>Enter</w>. The closest monster "
- "will be autoselected. If you've got the fire_order option "
- "set you can directly use <w>ff</w> or <w>f+.</w> instead; "
- "the game will pick the first weapon that fits the option."
-#endif
- "\nIf you miss, you can fire at it again with <w>ff</w>.";
+ text << "Now that monster is scared of you! Note that you do not "
+ "absolutely have to follow it. Rather, you can let it run "
+ "away. Sometimes, though, it can be useful to attack a "
+ "fleeing creature by throwing something after it. If you "
+ "have any daggers or hand axes in your <w>i</w>nventory you "
+ "can look at one of them to read an explanation of how to do "
+ "this.";
break;
case TUT_MONSTER_BRAND: