summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/tutorial.cc
diff options
context:
space:
mode:
authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-11 11:39:55 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-11 11:39:55 +0000
commite301d18c8ff880246d068b2081225a2385df206d (patch)
tree595349c2842461f0f076f562e9d4288f9b3b8277 /crawl-ref/source/tutorial.cc
parent7b339ae5ffe5b43232561f9fc2980aae1321b9a6 (diff)
downloadcrawl-ref-e301d18c8ff880246d068b2081225a2385df206d.tar.gz
crawl-ref-e301d18c8ff880246d068b2081225a2385df206d.zip
Reintroducing Throwing.
s/SK_RANGED_COMBAT/SK_THROWING Only thrown weapons, darts and slings train Throwing and benefit from this skill. Added Slings/Throwing and Darts/Throwing to the cross training pairs in skill2.cc. For most cases ranged combat could be simply replaced with throwing. For some, such as effSkill in item_use.cc or starting skills I tried to choose reasonable replacements. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2070 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tutorial.cc')
-rw-r--r--crawl-ref/source/tutorial.cc7
1 files changed, 3 insertions, 4 deletions
diff --git a/crawl-ref/source/tutorial.cc b/crawl-ref/source/tutorial.cc
index d5acaff881..f2dcbe2cfe 100644
--- a/crawl-ref/source/tutorial.cc
+++ b/crawl-ref/source/tutorial.cc
@@ -1175,8 +1175,7 @@ void learned_something_new(tutorial_event_type seen_what, int x, int y)
if (Options.tutorial_type == TUT_BERSERK_CHAR)
text << "in melee battle will raise your Axes and Fighting skills.";
else if (Options.tutorial_type == TUT_RANGER_CHAR)
- text << "using bow and arrows will raise your Bows and Ranged Combat "
- "skills.";
+ text << "using bow and arrows will raise your Bows skill.";
else // if (Options.tutorial_type == TUT_MAGIC_CHAR)
text << "with offensive magic will raise your Conjurations and "
"Spellcasting skills.";
@@ -1617,8 +1616,8 @@ void tutorial_describe_item(item_def &item)
}
if (is_throwable(item, you.body_size()) && !long_text)
{
- ostr << "\n\nSome weapons (including this one), can also be used "
- "for ranged combat. ";
+ ostr << "\n\nSome weapons (including this one), can also be "
+ "<w>t<magenta>hrown. ";
ostr << tut_throw_stuff(item);
long_text = true;
}