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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-13 14:19:42 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-13 14:19:42 +0000
commit1572e9c9223b1b45eada6fec2e1a82eb6950ebfd (patch)
tree722a3bd7d205b8ade2d81b39e5c68ddf77c7c099 /crawl-ref/source/tutorial.h
parent71c47c6d4e6a0b05f439f08dfabf6a83f481fa2f (diff)
downloadcrawl-ref-1572e9c9223b1b45eada6fec2e1a82eb6950ebfd.tar.gz
crawl-ref-1572e9c9223b1b45eada6fec2e1a82eb6950ebfd.zip
Added several new tutorial triggers including information on being caught
in a net, specific skills, magic resistance, and which stat to choose. In a given game you'll only ever see a small fraction of all tutorial events (we're at 71 now, and some of them are exclusive). In fact, a lot of the information is so generally useful (esp. on gods, skills and items) that I'm seriously considering opening up the general information (How do I use item x? What does Spellcasting do?) to a wider selection of characters. I don't think we'll want to explain the intricacies of Mummies, Ghouls, or Vampires, but a lot of this stuff even applies to them... (If we overhaul the tutorial, it's certainly not a 0.4 target, though.) Resetting the tutorial version to 8 as we somehow switched from digital version to binary and back to digital. It will take some time until we actually reach 110, and by then, I am sure the base files won't be save compatible anymore. :) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5777 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tutorial.h')
-rw-r--r--crawl-ref/source/tutorial.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/crawl-ref/source/tutorial.h b/crawl-ref/source/tutorial.h
index 0d28e29d31..a9646570e2 100644
--- a/crawl-ref/source/tutorial.h
+++ b/crawl-ref/source/tutorial.h
@@ -39,13 +39,14 @@ void tutorial_dissection_reminder(bool healthy);
void tutorial_healing_reminder(void);
void taken_new_item(unsigned char item_type);
+void tut_gained_new_skill(int skill);
void tutorial_first_monster(const monsters& mon);
void tutorial_first_item(const item_def& item);
-void learned_something_new(tutorial_event_type seen_what, int x=0, int y=0);
+void learned_something_new(tutorial_event_type seen_what, int x = 0, int y = 0);
formatted_string tut_abilities_info(void);
void print_tut_skills_info(void);
-// additional information for tutorial players
+// Additional information for tutorial players.
void tutorial_describe_item(const item_def &item);
void tutorial_inscription_info(bool autoinscribe);
bool tutorial_pos_interesting(int x, int y);