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authorDavid Ploog <dploog@users.sourceforge.net>2009-11-08 06:23:50 +0100
committerDavid Ploog <dploog@users.sourceforge.net>2009-11-08 06:25:44 +0100
commit227c7f40fc0ba8f2a15af767c30976d14f9e4ad6 (patch)
tree8ce072cc6e07182053059f44aed1c586f3fbd648 /crawl-ref/source/util
parent1c0a611a9e00fc789a8e71f1423e48bec7dd5020 (diff)
downloadcrawl-ref-227c7f40fc0ba8f2a15af767c30976d14f9e4ad6.tar.gz
crawl-ref-227c7f40fc0ba8f2a15af767c30976d14f9e4ad6.zip
Split up level_design.txt into smaller files.
Namely introduction.txt, syntax.txt, advanced.txt all inside of docs/develop/levels.
Diffstat (limited to 'crawl-ref/source/util')
-rw-r--r--crawl-ref/source/util/docs/README.tex2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/util/docs/README.tex b/crawl-ref/source/util/docs/README.tex
index 79b30d479c..007edb5cbc 100644
--- a/crawl-ref/source/util/docs/README.tex
+++ b/crawl-ref/source/util/docs/README.tex
@@ -188,7 +188,7 @@ be added and discussed on the homepage, \key{http://crawl-ref.sourceforge.net}.
Crawl uses many hand-drawn (but often randomised) maps. Making them is fun
and easy. It's best to start with simple entry vaults (glance through
\key{dat/entry.des} for a first impression). Later, you may want to read
-\key{docs/level\_design.txt} for the full power. If you're ambitious, new
+\key{docs/develop/levels/introduction.txt}. If you're ambitious, new
maps for branch ends are possible, as well.
If you've made some maps, you can test them on your system (no compiling
needed) and then just mail them to the mailing list.