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authorRobert Vollmert <rvollmert@gmx.net>2009-11-21 23:22:33 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-21 23:22:33 +0100
commitc37c870f18d8171cefa771f6b9b0534601e15f6c (patch)
treeecb0f31acc850ac0699745625942a1a8ba630e44 /crawl-ref/source/view.cc
parente1f5627fdb1aa82638e7e40bb756bb0fd969759d (diff)
downloadcrawl-ref-c37c870f18d8171cefa771f6b9b0534601e15f6c.tar.gz
crawl-ref-c37c870f18d8171cefa771f6b9b0534601e15f6c.zip
Restore redrawing when resting.
This means that you'll see allies moving, summons disappearing and clouds changing while resting, like before (console) or newly (tiles).
Diffstat (limited to 'crawl-ref/source/view.cc')
-rw-r--r--crawl-ref/source/view.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc
index 8dfd504f3e..c8d154f888 100644
--- a/crawl-ref/source/view.cc
+++ b/crawl-ref/source/view.cc
@@ -885,7 +885,7 @@ void viewwindow(bool monster_updates, bool show_updates)
bool run_dont_draw = you.running && Options.travel_delay < 0
&& (!you.running.is_explore() || Options.explore_delay < 0);
- if (run_dont_draw || you.asleep() || is_resting())
+ if (run_dont_draw || you.asleep())
return;
cursor_control cs(false);