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author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-21 23:22:33 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-21 23:22:33 +0100 |
commit | c37c870f18d8171cefa771f6b9b0534601e15f6c (patch) | |
tree | ecb0f31acc850ac0699745625942a1a8ba630e44 /crawl-ref/source/view.cc | |
parent | e1f5627fdb1aa82638e7e40bb756bb0fd969759d (diff) | |
download | crawl-ref-c37c870f18d8171cefa771f6b9b0534601e15f6c.tar.gz crawl-ref-c37c870f18d8171cefa771f6b9b0534601e15f6c.zip |
Restore redrawing when resting.
This means that you'll see allies moving, summons disappearing
and clouds changing while resting, like before (console) or
newly (tiles).
Diffstat (limited to 'crawl-ref/source/view.cc')
-rw-r--r-- | crawl-ref/source/view.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc index 8dfd504f3e..c8d154f888 100644 --- a/crawl-ref/source/view.cc +++ b/crawl-ref/source/view.cc @@ -885,7 +885,7 @@ void viewwindow(bool monster_updates, bool show_updates) bool run_dont_draw = you.running && Options.travel_delay < 0 && (!you.running.is_explore() || Options.explore_delay < 0); - if (run_dont_draw || you.asleep() || is_resting()) + if (run_dont_draw || you.asleep()) return; cursor_control cs(false); |