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authorennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-28 23:00:27 +0000
committerennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-28 23:00:27 +0000
commite515471c2e027d2f1bd06e7b4cde7e8983949fcb (patch)
treebddfeda2e98aa7ff8329af9ee4ad1c43e078a9b3 /crawl-ref/source/view.cc
parentf8aebd518b618b923f021edb395e23e5702db1e1 (diff)
downloadcrawl-ref-e515471c2e027d2f1bd06e7b4cde7e8983949fcb.tar.gz
crawl-ref-e515471c2e027d2f1bd06e7b4cde7e8983949fcb.zip
Moving monster list update to viewwindow (since only when the screen redraws is there a change to see new monsters.) As far as I know, this should fix all the monster list update issues.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3922 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/view.cc')
-rw-r--r--crawl-ref/source/view.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc
index 48ebbcfbf0..57cd12825c 100644
--- a/crawl-ref/source/view.cc
+++ b/crawl-ref/source/view.cc
@@ -58,6 +58,7 @@
#include "monstuff.h"
#include "mon-util.h"
#include "newgame.h"
+#include "output.h"
#include "overmap.h"
#include "player.h"
#include "religion.h"
@@ -4747,6 +4748,7 @@ void viewwindow(bool draw_it, bool do_updates)
crawl_view.viewp.y + crawl_view.viewsz.y - 1,
buffy);
#endif
+ update_monster_pane();
}
}
} // end viewwindow()