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author | ennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-28 23:00:27 +0000 |
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committer | ennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-28 23:00:27 +0000 |
commit | e515471c2e027d2f1bd06e7b4cde7e8983949fcb (patch) | |
tree | bddfeda2e98aa7ff8329af9ee4ad1c43e078a9b3 /crawl-ref/source/view.cc | |
parent | f8aebd518b618b923f021edb395e23e5702db1e1 (diff) | |
download | crawl-ref-e515471c2e027d2f1bd06e7b4cde7e8983949fcb.tar.gz crawl-ref-e515471c2e027d2f1bd06e7b4cde7e8983949fcb.zip |
Moving monster list update to viewwindow (since only when the screen redraws is there a change to see new monsters.) As far as I know, this should fix all the monster list update issues.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3922 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/view.cc')
-rw-r--r-- | crawl-ref/source/view.cc | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc index 48ebbcfbf0..57cd12825c 100644 --- a/crawl-ref/source/view.cc +++ b/crawl-ref/source/view.cc @@ -58,6 +58,7 @@ #include "monstuff.h" #include "mon-util.h" #include "newgame.h" +#include "output.h" #include "overmap.h" #include "player.h" #include "religion.h" @@ -4747,6 +4748,7 @@ void viewwindow(bool draw_it, bool do_updates) crawl_view.viewp.y + crawl_view.viewsz.y - 1, buffy); #endif + update_monster_pane(); } } } // end viewwindow() |