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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-29 12:40:55 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-29 12:40:55 +0000
commit028bc69fd8d06f923b17c90f72f93f1a0154a8eb (patch)
tree5281bb88d5784ad390558c38053391df16d577f1 /crawl-ref/source/view.h
parentdb14a59ff5bd0c5da6cd8fda542d9f6c8f62eeeb (diff)
downloadcrawl-ref-028bc69fd8d06f923b17c90f72f93f1a0154a8eb.tar.gz
crawl-ref-028bc69fd8d06f923b17c90f72f93f1a0154a8eb.zip
Berserking monsters are now noisy with a noise level that
befits their shout_type. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2253 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/view.h')
-rw-r--r--crawl-ref/source/view.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h
index d1fa30116b..2496d738d5 100644
--- a/crawl-ref/source/view.h
+++ b/crawl-ref/source/view.h
@@ -106,7 +106,7 @@ bool magic_mapping(int map_radius, int proportion, bool suppress_msg,
* spells - spells3 - spells4
* *********************************************************************** */
bool noisy( int loudness, int nois_x, int nois_y, const char *msg = NULL );
-
+void handle_monster_shouts(monsters* monster, bool force = false);
// last updated 12may2000 {dlb}
/* ***********************************************************************