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authorAdam Borowski <kilobyte@angband.pl>2009-11-02 12:38:55 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-11-02 13:15:42 +0100
commit0ba4567b4b44c9332bd978ef266f4af41c052779 (patch)
treefd801de0c1af7027cb51060b698fd6ff4fd01497 /crawl-ref/source/view.h
parent33ae475ef22757e91ad11da1bf0878a04be818a2 (diff)
downloadcrawl-ref-0ba4567b4b44c9332bd978ef266f4af41c052779.tar.gz
crawl-ref-0ba4567b4b44c9332bd978ef266f4af41c052779.zip
Make same square teleport no-scatter no-fail and no-contamination.
We can have either this, making SIGHUP on teleport control prompt make you randomly teleport, or forcing a teleport on reload.
Diffstat (limited to 'crawl-ref/source/view.h')
-rw-r--r--crawl-ref/source/view.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h
index eb065ccf8d..24efb64e9e 100644
--- a/crawl-ref/source/view.h
+++ b/crawl-ref/source/view.h
@@ -35,7 +35,7 @@ bool noisy(int loudness, const coord_def& where, const char *msg = NULL,
void blood_smell( int strength, const coord_def& where);
void handle_monster_shouts(monsters* monster, bool force = false);
-void show_map( coord_def &spec_place, bool travel_mode );
+void show_map( coord_def &spec_place, bool travel_mode, bool allow_esc = false );
bool check_awaken(monsters* monster);
int count_detected_mons(void);
void clear_map(bool clear_items = true, bool clear_mons = true);