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author | Adam Borowski <kilobyte@angband.pl> | 2009-11-02 12:38:55 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2009-11-02 13:15:42 +0100 |
commit | 0ba4567b4b44c9332bd978ef266f4af41c052779 (patch) | |
tree | fd801de0c1af7027cb51060b698fd6ff4fd01497 /crawl-ref/source/view.h | |
parent | 33ae475ef22757e91ad11da1bf0878a04be818a2 (diff) | |
download | crawl-ref-0ba4567b4b44c9332bd978ef266f4af41c052779.tar.gz crawl-ref-0ba4567b4b44c9332bd978ef266f4af41c052779.zip |
Make same square teleport no-scatter no-fail and no-contamination.
We can have either this, making SIGHUP on teleport control prompt
make you randomly teleport, or forcing a teleport on reload.
Diffstat (limited to 'crawl-ref/source/view.h')
-rw-r--r-- | crawl-ref/source/view.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h index eb065ccf8d..24efb64e9e 100644 --- a/crawl-ref/source/view.h +++ b/crawl-ref/source/view.h @@ -35,7 +35,7 @@ bool noisy(int loudness, const coord_def& where, const char *msg = NULL, void blood_smell( int strength, const coord_def& where); void handle_monster_shouts(monsters* monster, bool force = false); -void show_map( coord_def &spec_place, bool travel_mode ); +void show_map( coord_def &spec_place, bool travel_mode, bool allow_esc = false ); bool check_awaken(monsters* monster); int count_detected_mons(void); void clear_map(bool clear_items = true, bool clear_mons = true); |